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If your looking for a really great resouce for " The Green", you should take a look at " World of Kong: A Natural History of Skull Island ". It was written by Weta books( aka Peter Jackson's publishing company) and it's very good describing about all the florna and fauna on the Island and illustrated with some fantastic art. Here's a good review of it over at therpgsite:
http://www.therpgsite.com/showthread.php?t=2371 Last edited by mrk; June 20th, 2008 at 17:59. |
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Wow, that does sound really great! I'll see if I can get my hands on a copy. I already checked and it is not in my regional libraries. Next time I go to Barnes and Nobles I will scrounge around.
I have not spent much time on the giant fauna yet. So far I have just been working on the humanoid monsters and cultures as well as locations and magic. This book may fire up some ideas. Thanks ![]()
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MMn, I never really owned or looked at much Arduin stuff. Must be my local shop did not carry it back in high school and college days. It has been mentioned numerous times around the forum here though. I just looked it up. Looks very interesting. I cannot find much stuff on Green Hell. I will look some more though, thanks.
I am almost afraid to find it as it probably has already gone places I am trying to go right now. I hate it when I feel I have come up with a cool original idea and then find someone else has already done almost the exact same thing. ![]() ![]() Lots of interesting ideas on the Arduin website though. Very similar to a lot of stuff I was working with; Herbalism in particular... that will probably be very important in the Green. I am still working out a way to do an herbalist/alchemist type of skill set. I do not know how well it is really going to work, but I was thinking of trying levels of skills. So one must have one skill at a certain percentage, say 70%, in order to learn the next skill. Kind of like mathematics. You need to know Arithmetic at a certain level in order to begin learning algebra. Well, with alchemy you would have to know herbalism at 70% in order to begin learning Refining. You must know Refining at 70% in order to know Alchemy. Each level would allow the Ichorites(alchemist of the Green) to learn to make increasingly powerful potions. I am not sure how well this will work though.
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Don't beat up on yourself. Thease are classic Science Fiction settings that have been around for years and milked by countless others. Hargrave, was a master of taking ideas ( some unflinchingly plagiarized) and putting his own spin on it. Basically, he drew inspiration from Forters' Midworld and transplanted the concept into his own realm and titled the place Green Hell after the nickname US Solgers called the jungles of the pacific back in WW II. Another souce of cool ideas might be Dagobah from the Star Wars universe. It too is a big swampy landscape not unlike The Green.
Last edited by mrk; June 22nd, 2008 at 10:12. |
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The Alchemy Web Site Last edited by mrk; June 22nd, 2008 at 05:52. |
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Refining is really just a term. I really need three terms to describe the different levels of working with tree ingrediants to produce products of increasingly greater value. I though about going with the one product one skill idea, kind of like magic, but that makes a character really good with one thing and not much help with others. I am not sure but the tiered skills may allow a character to be good at a lot of little stuff at first; varied and useful, but not all powerful in one area.
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Last edited by mrk; June 22nd, 2008 at 06:27. |
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| The Green - View topic - Introduction | This thread | Refback | June 11th, 2008 03:12 | |