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RoleMaster had a good long list of magical herbs (including weird insect-juices etc) which might be helpful for a start.
But lists define what is possible and what is not, setting limits. It would be nicer if The Green's variety of herbs was limitless and unknown/unknowable. Maybe you could develop a series of tables for the properties of herbs/etc that might be found...?
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Even so I am still messing with how to do the lists. There are more variables that one would expect. 1. A list of valuable items and ingredients found in the Green and their prices "per dose". Some would have effects on their own, some would need to be "refined" 2. A list of items that are "refined" and created from the other items, their effects and prices per dose, as well as type of skill necessary to "refine" them. 3. There are many items which use tree products, that are not potions per say but need certain ingredients. The relative price for these ingredients should be included somewhere as well. I figure that characters entering the deep Green would always have to keep their eyes open for little hoards of herbs and valuable tree things that they could use or bring back and trade for other cool stuff. Herbal lore will be a very valuable skill to have. Quote:
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294/420 Last edited by Puck; June 22nd, 2008 at 13:16. |
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Last edited by mrk; June 22nd, 2008 at 21:35. |
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Wheew! I have been drinking some strange brew from Guatemala. I am glad I have never heard of monkey's living there!
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As far as creatures go I was debating about whether to include "monsters" that already have stats in other BRP or Runequest type books.... dinosaurs and giant insects for instance. I wonder if those should be rehashed as they take up valuable space. (Especially all the hit location charts). It would be nice for any people new to BRP or do not have out of print books. The thing is I have feel like I am plagiarizing by taking the stats out of old monster books. By the way I was thinking of using a type of beetle that would help "manufacture" goods in a similar way as the monkey and coffee bit. I think I read something in the wikipedia about beetle products. Thanks for the ideas. Although the guys helping me have roleplayed some they are not very familiar with BRP and it really help to get input from a variety of sources. I had put aside the Ichorites for a while and went on to the Gazetteer, but now I have a lot of ideas flying about alchemy and it seems to be coming together better than the first time through. Thanks!
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294/420 Last edited by Puck; June 23rd, 2008 at 00:32. |
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Anyway,here's a basic breakdown on what should be coverd to makes a great supplement book--or at least one that I would buy. 1) Introduction of The Green 2) The History of the Green 3) Exploring the Place 3) Flora and Flauna 4) New Plant life 5 New Monsters 6) People and Notable Characters 7) Places of Interest ( Dungeons, caverns, ruins, ect) 8) Exotic material ( diseases, food, ect) 9) Magic and Technology ( if any) 10) Any special rules 11) Scenarios 12) Maps Last edited by mrk; June 23rd, 2008 at 09:59. |
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I seem to be on the right track then. What I got going is pretty close. It is in slightly a different order and an emphasis on new cultures (new magic/orders/cults) and interesting places. I have not written anything for scenarios as yet. Everything else needs to be finished and set in stone first. I was thinking that instead of one or two long scenarios, including a bunch of little small adventure hooks and possibly "one session" adventures like Griffin Mountain did.
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