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  #11 (permalink)  
Old March 3rd, 2008
Ars Mysteriorum's Avatar
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Though, I have to say about Dark Heresy... If you thought you were underpowered in Warhammer, hoo boy.

With 4 advances at most, we're looking at a top end of 60% for any skill. Either the GM is going to get modifier happy to ease players into the low-powered system or the players will be mature enough to deal with the fact that most people do in fact miss in combat.

I have players that gripe about not hitting anything as it is...
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  #12 (permalink)  
Old March 3rd, 2008
PK Games's Avatar
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Quote:
Originally Posted by Ars Mysteriorum View Post
Though, I have to say about Dark Heresy... If you thought you were underpowered in Warhammer, hoo boy.

With 4 advances at most, we're looking at a top end of 60% for any skill. Either the GM is going to get modifier happy to ease players into the low-powered system or the players will be mature enough to deal with the fact that most people do in fact miss in combat.

I have players that gripe about not hitting anything as it is...
Try this

Dark Heresy
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  #13 (permalink)  
Old March 4th, 2008
Ars Mysteriorum's Avatar
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Originally Posted by PK Games View Post
Try this

Dark Heresy
You, sir, are a gentleman and a scholar!
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  #14 (permalink)  
Old March 5th, 2008
PK Games's Avatar
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Thank you, but only some of it is my work (Character Creation alternatives, Dark Eldar, Commissars, Hrud) and the rest from other contributors.

You know I use to run 40K straight from the Codexes as a RPG using the WEG D6 rules.

I knew another guy who ran 40K using the MEGS DC Heroes rules.

Both had flaws, but worked pretty well over all. Biggest problem was giving players characters skills.
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