Basic Roleplaying Forum |
|
Home Forum Downloads Reviews Wiki Gallery Links |
|
|||||||
| Register | Gallery | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
|
|
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
||||
|
Quote:
Quote:
Cheers, Nick Middleton
__________________
"Soon we'll be out, amid the cold world's strife, Soon we'll be sliding down the razor blade of life." Tom Lehrer, College Days BasicRolePlaying Uncounted Worlds Gwenthia 64/420 |
|
|||
|
I worry that Spot will get over-used, and everyone will get such a high skill that no detail could ever be missed!
I'd prefer to reserve Spot skill for when the players actively decide to look for something (likewise Listen) and use Idea-type, INTxN, rolls when the GM is deciding whether to give out some clue. But usually I forget, and just call for Spot/Listen rolls... ![]() |
|
|||
|
Quote:
If it is looking for clue, I'd say search If it is detecting lies, insight fits If the atmosphere seems wrong or something in the background does not quite fit, maybe an idea roll with a stiff penalty Hope this helps you Jean |
|
||||
|
Quote:
To quote what I posted recently at Yog-Sothoth.com: Quote:
Nick Middleton
__________________
"Soon we'll be out, amid the cold world's strife, Soon we'll be sliding down the razor blade of life." Tom Lehrer, College Days BasicRolePlaying Uncounted Worlds Gwenthia 64/420 |
|
|||
|
Quote:
Natural or supernatural, which of the (min) 5 senses, moving or non-moving? You could always divide spot into search/scan... |
|
||||
|
BRP of course also now has the "Sense" skill, which refers to "taste, touch, and smell". To quote:
Quote:
That now puts four skill / characteristic rolls in the "perception" arsenal:
Of course as different characters - and especially different types of creatures - will prioritise different abilities, it makes sense to have these abilities broken out into discrete skills rather than lumped together into one catch-all "Perception" skill. Also, just as a development, note you have all the "Super Sense" super abilities in the Powers chapter. There's nothing to stop you assigning these as natural abilities for other animals or species - with this you can describe Sonar Senses, Heat Sense, Night Vision, Dark Vision, etc, etc, which expands their range of potential perception rolls. I've been doing that when speccing up my campaign's equivalents of trolls, etc. Cheers, Sarah |
|
||||
|
Thank you all. The situation I found myself in was wanting the players to notice subtle things such as, the relatively large numbers of military walking around Paris in 1937.
I now see that an Idea roll would have been most appropriate. But also lots of clarification and extra ideas from this thread. Thanks again.
__________________
132/420 |