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I don't have EQ handy right now (I'm at work), so I can't answer that.
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1/420 ||| Rocket Séance (my blog) |
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Because you only need to determine hit locations when a wound is significant, and keeping track of locational HPs before then is an unnecessary admin overhead - and a chore. I haven't seen the Major Wounds table yet, but I'm hoping it's rather like a Hit Location table - with effects listed for each location if they are the one to take the hit. An expanded version, including lighter/heavier wounds, might be just what you need.
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If you take a single injury that's equal to or higher than your Major Wound threshold (1/2 of HP, rounded up), you roll d% on the chart. Results range from horrific scars, nerve damage, concussions, loss of extremities, internal injuries, broken bones, to mutilations. They're pretty nasty, actually.
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1/420 ||| Rocket Séance (my blog) |
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RPGNow.com - Postmortem Studios - Blood! which is also a D100 role-playing game system. And 10 Million Ways to Die: RPGNow.com - Iron Crown Enterprises - 10 Million Ways To Die is nothing but those kinds of tables. I also believe that the rules I'm looking for are also in Cthulhu Now and/or Delta Green. I'm sure it's Cthulhu Now. Last edited by Dredj : March 27th, 2008 at 01:08. |
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It's been in RQ, Ringworld, and ElfQuest, but wasn't used in Stormbringer/Elric!, Call of Cthulhu, Nephilim, or Worlds of Wonder. It's in BRP as an optional system.
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1/420 ||| Rocket Séance (my blog) |
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There are also other games, older BRP games, offshoots and what they call 'fantasy heartbreakers' over at good ole rpg.net. Some you might want to look at, are Mongoose' RQ, Fifth Cycle, and The Legend of Yore. The last two are getting pretty rare, but both have very servicable wound systems of that type. Also Warhammer frpg, any edition, and RQ2 (of course).
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