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Hit Locations (a question for Jason & Sam)

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  #11 (permalink)  
Old March 26th, 2008
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Quote:
Originally Posted by Dredj View Post
Just like in ElfQuest?
I don't have EQ handy right now (I'm at work), so I can't answer that.
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Old March 26th, 2008
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Originally Posted by Dredj View Post
I'm looking for hit location rules that determines what percentage of hit points (out of the total hit points) it takes to cause a limb to be severed or to determine when enough damage has been done to a certain limb to cause serious blood loss to occur (bleeding out); or to render the limb immobile.
For the sake of simplicity and speed, I'd recommend doing it a different way...

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Originally Posted by Jason Durall View Post
There's a Major Wound table that provides a number of grievous wound effects, and is consulted when a character takes more than half his/her normal HP in one injury. It's the default system.
Yes, pretty much like that! (Sounds pretty good to me, Mr D)

Because you only need to determine hit locations when a wound is significant, and keeping track of locational HPs before then is an unnecessary admin overhead - and a chore.

I haven't seen the Major Wounds table yet, but I'm hoping it's rather like a Hit Location table - with effects listed for each location if they are the one to take the hit. An expanded version, including lighter/heavier wounds, might be just what you need.
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Old March 27th, 2008
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Originally Posted by frogspawner View Post
I haven't seen the Major Wounds table yet, but I'm hoping it's rather like a Hit Location table - with effects listed for each location if they are the one to take the hit. An expanded version, including lighter/heavier wounds, might be just what you need.
It's the system from Stormbringer.

If you take a single injury that's equal to or higher than your Major Wound threshold (1/2 of HP, rounded up), you roll d% on the chart.

Results range from horrific scars, nerve damage, concussions, loss of extremities, internal injuries, broken bones, to mutilations.

They're pretty nasty, actually.
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Old March 27th, 2008
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Quote:
Originally Posted by Jason Durall View Post
It's the system from Stormbringer.

If you take a single injury that's equal to or higher than your Major Wound threshold (1/2 of HP, rounded up), you roll d% on the chart.

Results range from horrific scars, nerve damage, concussions, loss of extremities, internal injuries, broken bones, to mutilations.

They're pretty nasty, actually.
If I remember right, I didn't care too much for the Stormbringer damage rules. There's a lot of those kinds of tables out there, anyway. Check out Blood:
RPGNow.com - Postmortem Studios - Blood!
which is also a D100 role-playing game system.

And 10 Million Ways to Die: RPGNow.com - Iron Crown Enterprises - 10 Million Ways To Die
is nothing but those kinds of tables.

I also believe that the rules I'm looking for are also in Cthulhu Now and/or Delta Green. I'm sure it's Cthulhu Now.

Last edited by Dredj : March 27th, 2008 at 01:08.
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Old March 27th, 2008
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What I'm specifically looking for is something that says:
Head=1/3 total hp
arm=1/4 total hp--if more than half hp is taken, then arm is disabled (much the same for the head).
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Old March 27th, 2008
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What I'm specifically looking for is something that says:
Head=1/3 total hp
arm=1/4 total hp--if more than half hp is taken, then arm is disabled (much the same for the head).

There were more to the rules, of course, like characters bleeding to death from their wounds. Since I'm going to be running some survival horror games, I want to have the characters disassembled piece by piece--have them favor an appendage that's in the process of getting too mauled.

Last edited by Dredj : March 27th, 2008 at 01:07.
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Old March 27th, 2008
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Quote:
Originally Posted by Dredj View Post
What I'm specifically looking for is something that says:
Head=1/3 total hp
arm=1/4 total hp--if more than half hp is taken, then arm is disabled (much the same for the head).
That's the hit location system.

It's been in RQ, Ringworld, and ElfQuest, but wasn't used in Stormbringer/Elric!, Call of Cthulhu, Nephilim, or Worlds of Wonder.

It's in BRP as an optional system.
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Old March 27th, 2008
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Quote:
Originally Posted by Jason Durall View Post
That's the hit location system.

It's been in RQ, Ringworld, and ElfQuest, but wasn't used in Stormbringer/Elric!, Call of Cthulhu, Nephilim, or Worlds of Wonder.

It's in BRP as an optional system.
Awesome!!! Thank you!
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Old March 27th, 2008
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There are also other games, older BRP games, offshoots and what they call 'fantasy heartbreakers' over at good ole rpg.net. Some you might want to look at, are Mongoose' RQ, Fifth Cycle, and The Legend of Yore. The last two are getting pretty rare, but both have very servicable wound systems of that type. Also Warhammer frpg, any edition, and RQ2 (of course).
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Old March 27th, 2008
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Quote:
Originally Posted by badcat View Post
There are also other games, older BRP games, offshoots and what they call 'fantasy heartbreakers' over at good ole rpg.net. Some you might want to look at, are Mongoose' RQ, Fifth Cycle, and The Legend of Yore. The last two are getting pretty rare, but both have very servicable wound systems of that type. Also Warhammer frpg, any edition, and RQ2 (of course).
Thank you. I'll check that out.
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