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RQ4:AIG advice

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  #11 (permalink)  
Old March 11th, 2008
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Default RQ4 errata

I've found several misstatements and possible typos in the SRD.
Most are fairly straightforward... a bit too detailed to handle here.

We have had some discussion of the teaching sorcery rules.
I'd stick with the RQ3 rule of "you need 75% skill to teach"
instead of "you need 2x base skill of student" to teach, which makes
no sense. You need less skill to teach a weak student than
a naturally adept one? silly.

We are allowing Minataur and Broo as PC's, which is a little broken.
Their combat expertese is awesome, and the penalty of slightly
lower INT/POW... seems to be only a minor inconvenience.
All they want is stuff like bladesharp anyway.
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  #12 (permalink)  
Old March 11th, 2008
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I'm not sure you're talking about the same RQ4 the rest of us are, since you're refering to an SRD; we're not talking about Mongoose RQ.

That said, as a side comment, nonhumans weren't really balanced in any incarnation of RQ; simple dark trolls tended to be as good as humans in any edition, except they were bigger and stronger.
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  #13 (permalink)  
Old March 11th, 2008
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I most definetly wasn't thinking about MRQ.

I bought some of the books and I feel cheated. There are a few things that I like but I wouldn't know how to use the rules. Even after all the erratas I still think the combat system is broken, the rune requirement for battle magic in glorantha doesn't fit and the fact that I can outrun a horse in a 100m sprint laughable (just look at the movement tables in MRQ if you have the books).

So no, I wasn't asking about MRQ, but the RQ4 that never got to be published.
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  #14 (permalink)  
Old April 17th, 2008
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I have taken RQ:AIG with me on a conference to read while travelling etc.

Wow! *What can I say, I'm very impressed. *This is the best RQ Glorantha game ever written. *It's a damn shame it never saw the light of day.

It had a strong feeling of RQ2 which I love, with some of the sophistication of RQ3. *

It has put some things into perspective for me. *Some of the things I thought were new for BRP are in there (like slashing weapons bleeding on specials), and things I liked about MoRQ like the fatigue classes, are in AIG too. *

I like the chargen section, a bit confusing at first, but an improvement to RQ3, which is very bitty, and with no built in way to scale up. *

This will seriously compete for my attention when BRP arrives for any 3rd Age Gloarantha *goodness. *There may be a need for some houseruling, but I like the way, it seems designed to work with RQ3 supplements, I guess that some of the changes, like fixed damage from STR + SIZ bonus, are compatible / interchangeable with the random rolled bonus.

Just a couple of questions. *Is there a character sheet out there for it? *I haven't got the time to do one from scratch.

Any Character conversion notes, and anything else from the appendices?

Thanks a lot.
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  #15 (permalink)  
Old April 17th, 2008
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Please try not to triple post.

I think Nightshade was refering to what juhanfg said, if you read what he wrote and when he wrote it.
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  #16 (permalink)  
Old April 17th, 2008
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Quote:
Originally Posted by Merak Gren View Post
I have taken RQ:AIG with me on a conference to read while travelling etc.

Wow! *What can I say, I'm very impressed. *This is the best RQ Glorantha game ever written. *It's a damn shame it never saw the light of day.
Hi Merak! Got rid of the triple post! Yes, very impressive, without doubt the best Glorantha game. A shame Greg gregged it all.

Quote:
It had a strong feeling of RQ2 which I love, with some of the sophistication of RQ3. *

It has put some things into perspective for me. *Some of the things I thought were new for BRP are in there (like slashing weapons bleeding on specials), and things I liked about MoRQ like the fatigue classes, are in AIG too. *

I like the chargen section, a bit confusing at first, but an improvement to RQ3, which is very bitty, and with no built in way to scale up. *

This will seriously compete for my attention when BRP arrives for any 3rd Age Gloarantha *goodness. *There may be a need for some houseruling, but I like the way, it seems designed to work with RQ3 supplements, I guess that some of the changes, like fixed damage from STR + SIZ bonus, are compatible / interchangeable with the random ]rolled bonus.
3rd Age Glorantha won't arrive for BRP. You will have to convert it.

Quote:
Just a couple of questions. *Is there a character sheet out there for it? *I haven't got the time to do one from scratch.
Tse download section!

SGL.
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  #17 (permalink)  
Old April 18th, 2008
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Quote:
Hi Merak! Got rid of the triple post! Yes, very impressive, without doubt the best Glorantha game. A shame Greg gregged it all.
The story is even more serious than that. Greg could be convinced to un-greg it (IIRC it was Stephen Martin that persuaded him RQ:AiG was bad). The point is that the author of RQ:AiGwas falsely accused of heinous crimes. Even though he was later cleared of all charges, no publisher of games the target of which includes minors would touch that manuscript with a 10 feet long pole!
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Old April 18th, 2008
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Quote:
Originally Posted by Shiba Homer View Post
Please try not to triple post.
My apologies. I'm posting from a Blackberry device and I lost data services yesterday immediately after making the post. I am back to 'normal' this morning.
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Old April 18th, 2008
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Quote:
Originally Posted by RosenMcStern View Post
The point is that the author of RQ:AiGwas falsely accused of heinous crimes.
Well it's a good job our Jason is whiter-than-white, perfectly pure in thought and deed! That's right, isn't it Mr D?
(Not sure about that Sam bloke, though... )
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  #20 (permalink)  
Old April 18th, 2008
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Quote:
Originally Posted by frogspawner View Post
Well it's a good job our Jason is whiter-than-white, perfectly pure in thought and deed! That's right, isn't it Mr D?
I was not questioning Jason's criminal record. The point is that explicitly quoting/using/reviving RQ:AiG is a no-no for any publisher, unfortunately. A pity, because the manuscript is very good.
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