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Quote:
It's different from RQ3 but from my point of view it allows you to get a wider range of characters. Not all characters with the same profession will have the same exactly the same skills, which is nice. The things that I'm not too sure about are the fatigue system as it seems like you might have to make too many con rolls, and... I think that's it!!! |
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I am currently playing one (which means three, as I have three characters in it) campaigns with a mix of RQ3/4 rules, and have generated characters with RQ4 rules more than once. The system is better than RQ3, and also overall better than MRQ if you accept some complexity (but, heck, once you have learned to play without skill category modifiers, they seem rather clumsy when you return to a system that has them).
It is probably the best incarnation of BRP ever written. We alll know the real reasons why it never saw the light, and the false accusations against Oliver Jovanovic were just one part of it. Things happen. So if you are not worried about using a system that cannot be referenced on any "official" forum, go for it, you will not regret your choice. |
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Well, that gets a little complicated, as parts of it were based on an earlier draft that was less Glorantha-centric. The previous experience system was a little less chunky, for example, as it was based on spending points, and each profession had both a point cost associated with it, and point costs for optional skills; so depending on the power level you started at, you could potentially have the skills from a moderate cost profession and a low cost one (a fisherman who'd gone off and become a soldier, for example) and there were some other odds and ends you could buy.
Because I don't run a Gloranthan game, there were some cherry-picking that went on in other parts of the system too; the shamnistic runic affiliation was a non-starter, as were some of the Malkioni specific issues in sorcery. I think I also used closer to the RQ3 weapon tables, too, but I'd have to check to be sure. |