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RQ4:AIG advice

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  #1 (permalink)  
Old March 5th, 2008
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Default RQ4:AIG advice

Hi,

I'm planing on running a campaign using the rules from RQ4:AIG. Has anyone done this? Have you found anything broken, that needed house-ruling? Have you got any advice?

Thanks,

J
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Old March 6th, 2008
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This thread might help a little;

Status of RQIV?

Adrian
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Old March 6th, 2008
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I've read that thread, thanks.

I'm looking for first hand advice from anyone that has used the system. I doesn't seem broken or anything, but I might be missing something.
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Old March 6th, 2008
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Haven't played it, but it looks good. Very good actually. Char-gen looks a bit complicated, but probably no more than RQ3 was. Hard, normal and easy skills is also an extra layer of complexity. It has a great integration of the system with the setting though. I'm interested to hear from old RQ4 players as well.

SGL.
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Old March 7th, 2008
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Quote:
Originally Posted by Trifletraxor View Post
Haven't played it, but it looks good. Very good actually. Char-gen looks a bit complicated, but probably no more than RQ3 was. Hard, normal and easy skills is also an extra layer of complexity. It has a great integration of the system with the setting though. I'm interested to hear from old RQ4 players as well.

SGL.
I've created a few characters and I haven't found it too difficult.

It's different from RQ3 but from my point of view it allows you to get a wider range of characters. Not all characters with the same profession will have the same exactly the same skills, which is nice.

The things that I'm not too sure about are the fatigue system as it seems like you might have to make too many con rolls, and... I think that's it!!!
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Old March 7th, 2008
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I am currently playing one (which means three, as I have three characters in it) campaigns with a mix of RQ3/4 rules, and have generated characters with RQ4 rules more than once. The system is better than RQ3, and also overall better than MRQ if you accept some complexity (but, heck, once you have learned to play without skill category modifiers, they seem rather clumsy when you return to a system that has them).

It is probably the best incarnation of BRP ever written. We alll know the real reasons why it never saw the light, and the false accusations against Oliver Jovanovic were just one part of it. Things happen. So if you are not worried about using a system that cannot be referenced on any "official" forum, go for it, you will not regret your choice.
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Old March 7th, 2008
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Thanks, I'll go for it.

I'll let you all know how it goes.

J
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Old March 10th, 2008
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I used a hybrid between it and RQ3 for some time, and it worked well enough for us.
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Old March 10th, 2008
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Quote:
Originally Posted by Nightshade View Post
I used a hybrid between it and RQ3 for some time, and it worked well enough for us.
What did you use and what did you left out?
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Old March 10th, 2008
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Quote:
Originally Posted by juhanfg View Post
What did you use and what did you left out?
Well, that gets a little complicated, as parts of it were based on an earlier draft that was less Glorantha-centric. The previous experience system was a little less chunky, for example, as it was based on spending points, and each profession had both a point cost associated with it, and point costs for optional skills; so depending on the power level you started at, you could potentially have the skills from a moderate cost profession and a low cost one (a fisherman who'd gone off and become a soldier, for example) and there were some other odds and ends you could buy.

Because I don't run a Gloranthan game, there were some cherry-picking that went on in other parts of the system too; the shamnistic runic affiliation was a non-starter, as were some of the Malkioni specific issues in sorcery.

I think I also used closer to the RQ3 weapon tables, too, but I'd have to check to be sure.
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