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BRP Stat Block Example

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  #1 (permalink)  
Old March 7th, 2008
Shaira's Avatar
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Default BRP Stat Block Example

Hi all,

I've been putting together a scenario for my fantasy campaign using BRP Zero, and thought I'd post one of the sample stat blocks, as it seems a pretty good example of how you can include multiple rules options without massive overkill.

The following example uses the optional rules for Hit Locations, Fatigue, Strike Ranks, and Separate Attack and Parries. It also retains the default Major Wound score. It doesn't explicitly mention the Skill Cat bonuses, but at this level it doesn't seem relevant - they might already be factored in, they might not.

In other words, with this stat block you can pick and choose which optional rules you use - hopefully without too much disagreeable extra text for those who want to play a stripped-down game!

Cheers,

Sarah

(incidentally, a "P'Tek" is a large, cave-dwelling, dark-skinned, darkness-worshipping humanoid similar to a D&D Orc / Goblin or a RQ Troll. The guys in my campaign generally call them "trolls"... )

Quote:
GALAKUB, P'Tek Archer
STR 9 Move 8 R Leg 1/4
CON 12 HP 12 L Leg 1/4
SIZ 12 Major Wd 6 Abdomen 1/4
INT 13 Dmg Bonus - Chest 1/5
POW 14 PP 14 R Arm 1/3
DEX 16 Fatigue 21 L Arm 1/3
APP 9   Head 1/4

Weapon SR Att% Damage P%Pts
Self Bow 2/7 57% 1D6+1 - -
P’Tekian Gugri 6 45% 1D6+1 32% 20
The Gugri is a short, thick, curved blade. Treat as a Short Sword, except that it does Bleeding special hits.
Armor: 1pt skin
Skills: Dodge 50%, Technical (Traps) 41%, Hide 36%, Stealth 36%, Sense 57%, Spot 51%, Repair (Mechanical) 33%, Fine Manipulation 23%
Powers: Super Sense (Dark Vision) 7; Resistance (Cold) 5
-10% to all actions in daylight.
Possessions: -
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Old March 7th, 2008
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That is a nice stat block!
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Old March 7th, 2008
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Very cool to see!
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Old March 18th, 2008
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Exceedingly neat and clear. Nice work Sarah.
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Old March 20th, 2008
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Thanks for the kind words, guys!

Strangely, I seem to be finding critters & NPCs easier to stat up in BRP than in RQ3. Not sure why - it could be my advanced age and obsessive brain - but my hunch is that it's something to do with the Powers system. It's acting as a "special abilities" list for critters with darkvision, etc, so you don't have to reinvent the wheel every time round, plus the magical abilities (Sorcery and Psychic abilities, in my case) are a lot easier to deploy than the RQ3 magic.

I'm going to be creating a P'Tek (Chronicles Troll) Shamaness with a bound darkness demon (and maybe a darkness elemental) and a pile of sorcery spells shortly - that should provide a good shake-out of the stat block & chargen system! I'll post the results here if they look like they might be interesting.

Cheers,

Sarah
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Old March 20th, 2008
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I like the statblock, but it would be better readable if the 2nd and 4th column of the first table would be set in a fixed width to insert some space and make it more readable.

For example:
<colgroup>
<col>
<col width="40">
<col>
<col width="40">
<col>
<col>
</colgroup>

Also another empty line after the weapon-table wouldn't be bad.
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Old March 20th, 2008
Shaira's Avatar
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Quote:
Originally Posted by DirkD View Post
I like the statblock, but it would be better readable if the 2nd and 4th column of the first table would be set in a fixed width to insert some space and make it more readable.

For example:
<colgroup>
<col>
<col width="40">
<col>
<col width="40">
<col>
<col>
</colgroup>

Also another empty line after the weapon-table wouldn't be bad.
You're quite right! Unfortunately this forum doesn't let you post table info in HTML, but in its own markup which (AFAIK) doesn't allow col widths or anything that flashy - it was hard put to stick the data in a table at all!

My initial question was more regarding the content of the block rather than the specific look n feel in the forum message, in particular with ref to combining optional rules such as SRs and Hit Locs into a standard stat block without eating up too much space. I can certainly stick a line under the weapon table though - that'll look cleaner!

If there is a way to pretty up the layout in messages, I'd be very interested.

Cheers,

Sarah
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Old March 20th, 2008
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Aha, I didn't know that you can't include html-code in this forum - good job, forget I said anything.
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Old March 21st, 2008
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Quote:
Originally Posted by Shaira View Post
Thanks for the kind words, guys!
I'll add my praise as well - you've earned it. Great layout and quite clean. Thanks for sharing.

Quote:
Originally Posted by Shaira View Post
Strangely, I seem to be finding critters & NPCs easier to stat up in BRP than in RQ3. Not sure why - it could be my advanced age and obsessive brain - but my hunch is that it's something to do with the Powers system. It's acting as a "special abilities" list for critters with darkvision, etc, so you don't have to reinvent the wheel every time round, plus the magical abilities (Sorcery and Psychic abilities, in my case) are a lot easier to deploy than the RQ3 magic.
The Powers system is a great place to put all those "little exceptions" that make certain monsters difficult to write up. Excellent observation!

Quote:
Originally Posted by Shaira View Post
I'm going to be creating a P'Tek (Chronicles Troll) Shamaness with a bound darkness demon (and maybe a darkness elemental) and a pile of sorcery spells shortly - that should provide a good shake-out of the stat block & chargen system! I'll post the results here if they look like they might be interesting.
I'd be *very* interested in seeing your P'Tek Shamaness! Sounds quite dangerous - and good exercise for the system. Bravo!
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Old March 22nd, 2008
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Looks like a very M1 BRP character, with some personal choices.
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