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Jason, excellent summary there.
I would go for an Arrakis setting. There would be options for PC groups: Fremen, Smugglers, the new House (not the Atriedes), or perhaps the Harkonnens. That's 3 types of games with different emphasis on adventures. But I'd want to get into the desert alot. The House game, would consist of the GM setting out what the roles are to select from; the PCs would all be the leaders of the House. Bodyguard, Mentat, Assassin, Duke/Baron/noble son etc., Bene Gesserit advisor, Planetologist, Pilot-Bodyguard etc. Let players choose the characters they want to play, the rest are NPCs. Your starting group would determine Base Chances, different character sheet for Fremen, Smugglers and Great House.Each House might have different Base Chances also. Perhaps work up 3 or 4 and let the PCs choose, before the Emperor sends that House in to replace the Harkonnens. Or something like that ... ! Shield combat has always perplexed me, I could never come up with suitable rules for that. |
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You can get it right here:
RPGNow.com - Holistic Design - Fading Suns (Second Edition) |
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), plus having one of our group members who was completely obsessed with the Whole Shebang when it first came out. I'm willing to be reconvinced ![]() I'm still toying with the idea of something Cordwainer Smith-ish - it's the best science-fiction I've come across, though you'd probably have to dilute it somewhat to make it accessible! I'd be very interested to see any BRP SF stuff, though - Fading Suns, Dune, whichever. A good BRP-derived space combat system would be cool. Cheers, Sarah |
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The system is essentially BRP, and it does have a pretty solid (appearing) starship construction and combat system.
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