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  #31 (permalink)  
Old March 22nd, 2008
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Originally Posted by AikiGhost View Post
Well I've been running a Fading Suns game with BRP on and off for several years now and the only things I had to do was a life path for character generation (Noble Houses, Guilds, alien races, etc) and some rules for energy shields
How did you intergrate the magic and psychic powers from Fading Suns?
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  #32 (permalink)  
Old March 22nd, 2008
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Originally Posted by Enpeze View Post
Worlds beyond? I looked at this at the chaosium site but didnt find it.
Seems the last copy has finally been sold ...
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  #33 (permalink)  
Old March 22nd, 2008
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Quote:
Originally Posted by Enpeze View Post
Worlds beyond? I looked at this at the chaosium site but didnt find it. Maybe I should improve my searchgle-fu.
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Originally Posted by rust View Post
Seems the last copy has finally been sold ...
That was fast.

They had copies when I mentioned it upthread. (I checked before posting that recommendation.)
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  #34 (permalink)  
Old March 23rd, 2008
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What about pdfs? They usually sell pdfs of those books that are OOP.

SGL.
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  #35 (permalink)  
Old March 23rd, 2008
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I read the original novel but not the rest of the series. To me, the Dune universe would be a pretty depressing place to live and to role-play. Never got into grim games. Real life is hard enough.
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  #36 (permalink)  
Old March 23rd, 2008
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Originally Posted by Trifletraxor View Post
What about pdfs? They usually sell pdfs of those books that are OOP.

SGL.
To the best of my knowledge, Chaosium just bought a box of old copies to sell through their store (just like they sell a variety of non-Chaosium games).

They don't have the rights to the actual contents. I also have my doubts that a .pdf exists of the game, given its age.

Turning it into image-only .pdf would entail hours of work, while turning it into a properly-OCRed .pdf would take a couple of weeks (if not longer) of dedicated and tedious work.
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  #37 (permalink)  
Old March 23rd, 2008
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The Dune setting would be great if you wanted political scheming, harsh battles and a fast Sci Fi game.

I don't particularly think the powers described in Dune are just skills. They seem to be natural abilities or extensions of skills. Mongoose's Legendary Abilities (LAs) would suit Dune down to the ground and should be imported to BRP as soon as BRP is finally published, even if they are just a fan conversion.

The Voice would definitely suit a Legendary Ability as would hyperspace navigation. The Bene Gesserit and Honoured Matres would also have a number of special abilities that LAs could easily model. Some of them would have Spice as a component, some might not.

Unfortunately I no monger have my copies of the Dune series, so I can't pull out examples, but I have thought for a while that Dune would suit Legendary Abilities really well.

In fact, Dune is a good candidate for a fan conversion as it only has a handful of Backgrounds (Fremen, Imperial Shocktrooper (can't remember their name but it began with an S), Bene Gesserit, Honoured Maters (can't remember the organisation), the chappies who could take on other people's appearance, the chappies who could grow pretty much anything from a genetic model, the individual houses (Harkonnen and Atreides but there are probably more) and whatever others I can't remember off hand).

So, you only have 10-15 Backgrounds, a few professions within each background, descriptions of the few worlds that figure in Dune, rules for the tech/weapons, rules for the special powers, rules for Spice, stats for the Sandworms and God-Emperor and that's about it.

You'd need the books as well, which rules me out.
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  #38 (permalink)  
Old March 23rd, 2008
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Perhaps we should put a brain trust on this subject?

I will look into these LAs and see if I can find one of those dune cyclopedia things.
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  #39 (permalink)  
Old March 23rd, 2008
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Legendary Abilities are from Mongoose's RuneQuest product. They are included in the SRD (page 86 in the current version).
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  #40 (permalink)  
Old March 24th, 2008
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Quote:
Originally Posted by PK Games View Post
I would recommend the Warhammer 40K universe. Not too much space fighter dogfights, but you can squeeze them in. The current rules are close to % base, but the careers are heavily flawed and they forgot to get an editor and left some basic stuff out of the game. (fluff, charts and such refer to orks and eldar, but just try finding stats for them, and vehicles as a separate PDF?)

It has the intrigue and imperial structure similar to Dune, some Star Wars concepts (not too many) and some cool back ground. I am just not a big fan of Space Marines.
I use Star Wars as 2/5's and WH40K as another 2/5's of my space campaign...Sith vs. Chaos Space Marines and Jedi vs. Sisters of Battle..oh yeah...and PC Inquisitors...all BRP'ed up! If only the Demons of Copyright Infringement wouldn't utterly destroy my every molecule, I would so put this stuff up for all to see (and ridicule )

As far as conversions go...they aren't that hard. I usually just cut and paste Wikipedia and add in the game stats where appropriate (but that is for personal use and no one sees those awful printouts but me)...the hard part is formatting (easy these days...just save as .rtf) and getting "correct" data from the lot of sources out there. Doing an "original work" is just a pain if it's for home use, you know?

-STS

Last edited by sladethesniper : March 24th, 2008 at 01:44.
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