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There was a Dune RPG developed by Last Unicorn Games and published by
Wizards of the Coast in 1997. According to what I have been told, this RPG probably was quite good, but it is now very difficult to get a legal copy of it. |
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Could be a good setting, but how do you do it in BRP?
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Berlin '61: The only RPG proven to make your mother love you more! (26/420) |
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I do not know of anyone working on a BRP version of Dune, but you might
find some useful background material on the "Duniverse" on this forum: DuneRPG - Index - Strategy/Role-playing Game - Free Message Board Hosting by FreePowerBoards.com |
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Berlin '61: The only RPG proven to make your mother love you more! (26/420) |
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There is a setting book/ pdf for Burning Wheel called Jihad, based on the Dune milieu. You can download the pdf free from the buning wheel website. Here: http://www.burningwheel.org/wiki/images/0/08/Jihad.pdf
Might be helpful for what you want.
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BRP 115 of 420 Last edited by Merak Gren : March 16th, 2008 at 22:06. Reason: added link |
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I have been seriously thinking about writing a BRP Dune setting. However, since the licence is out of reach, I was considering doing it as a free download for fans.
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For Prescience, I'd use a simple rule of spend an extra power point, roll an extra set of dice for the skill check. Thus if you spent 2pp on a skill attempt you'd roll three sets of % dice, and then choose the best temporal 'path' by selecting the roll you preferred. Simple and elegant. Most everything else is simply background, character professions and equipment; and the game itself should focus more on intrigue and politics, over gratuitous combat. (Crysknives, lasguns and poisons should make the already deadly BRP combat, more lethal still, encouraging more cerebral problem solving.) |
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Pretty much all the "magic powers" in Dune are actually just phenomenally well trained and integrated skills. The "weirding way" is a superstitious Fremen description for Bene Gesserit prana-bindu based martial arts, "the Voice" is clearly described as a technique of vocal modulation and pitching aimed at a specific individual. Even the truth saying thing is IIRC a matter of reading body language and vocal nuances. The only thing that's not a matter of training alone is the actual pre-gog.
So I'd say Pete's correct that most of it could be handled by some setting specific skills, an dother wise there would be no "powers" at all. Appropriate equipment descriptions would be key - no energy weapons (apart from the banned lasguns...), eprsonal shields etc. The officially NOT cannon Dune Encyclopedia would make a good reference, especially if one were aiming at the "classic" setting of the original three novels. Cheers, Nick Middleton
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"Soon we'll be out, amid the cold world's strife, Soon we'll be sliding down the razor blade of life." Tom Lehrer, College Days BasicRolePlaying Uncounted Worlds Gwenthia 64/420 |