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My big problem with DnD has been there since the beginning, levels! That's why I like and have always systems like BRP. No levels and you can really make any kind of character you like by making sure you increase the particular skills you need to make that character.
As far as one system being deadlier than another, all of that is controlled by the GM. I can just as easily kill off a PC in DnD as I can in BRP. I just hate the fact that in DnD, you get more hit points as you go up in level! But I do like the magic system from DnD, so I'll be doing a little work once I get a hold of the new BRP and I'm sure most of my players will have no problem playing a BRP game instead of a DnD game when the current campaign ends. Those that do, just won't play in my game!
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Skunk You wanna be alright you gotta walk tall Long Beach Dub Allstars & Black Eyed Peas Check out what games I’m working on and their status by visiting here. Wizard Quest fantasy campaign Tampa Bay Game Players Forum 285/420 |
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Skunkape,
If you want to use D&D style magic in a BRP game, you should check out the GORE rules if you haven't already. There is a link in the downloads section on this site. The author took the D&D SRD spells and adapted them to BRP. |
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I'll have to check them out, thanks for the heads up!
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Skunk You wanna be alright you gotta walk tall Long Beach Dub Allstars & Black Eyed Peas Check out what games I’m working on and their status by visiting here. Wizard Quest fantasy campaign Tampa Bay Game Players Forum 285/420 |
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Reasons I dont like D&D let me list the ways....
1. Classes - too artificial, and stop me building what I want 2. Levels - Why does everything increase all at once what's the reasoning or media based justification behind that? 3. Expanding Hit points - Easy way to model really tough competent characters, BUT. Healing doesnt make any sense in the context of PCs with 55 hps vs normal 5 HP people. Does high HPS = lots of dodging and avoidance skill or is it simply raw toughness & willpower? How come if you tie up a high HP character they don't loose most of their HPs straight away? 4. The magic system makes having wizards that are anything like those in the most popular genre fiction basically impossible. 5. In more recent D&D versions FEATs, piddly +1 and +2 bonuses to certain actions with feats make everything much more of a pain in the arse to track for players and x10 for the GM. really bad design decision IMHO. 6. Basic attack bonus (BAB) being level & class based rather than a skill. Why do I have to play a cleric whose BAB goes up each level even if im the priestess of a pacifist healing god? Ill tell you why because BAB being attached to level is wrong!!! ![]() Last edited by AikiGhost : March 28th, 2008 at 11:02. |
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Yawn. Do we need to do this?
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