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Likewise merely the lining up a few buzzwords from rpg net do not a constructive review make............... Apologies if that sounds a bit combative but slating someone's magnum opus without reading the bloody thing strikes me as being a bit of a poor show Those on the gripping hand are interesting questions. Al the hypocrite |
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Well, OK, in order then:
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Also, I was tired of magic being so..."one size fits all"...so I designed magical systems for each of the races based on their culture and had each type of development actually help shape the culture.... So that, in a nutshell is how all the "kewl stuff" showed up... Quote:
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RIFTS: Uh, well my setting developed into the way exists and although there are some dimensional gates, they are highly regulated and everyone follows certain rules...demons and gods included. Star Wars: Magic is an actual force and not used as Deus ex Machina to move the story forward. Also, SW tends to be very epic in scope, while my setting is far more "film noir", than space opera...also, the darker aspects of the game tend to reinforce a nihilistic worldview...(unintentional, I assure you) so that the "feel" is a quite similar to old Cyberpunk (the 2013 era, not the 2020, or the 203X era). Warhammer 40,000: My game has a lot in common (equipment wise) with this setting, but is about 1/10th as dark, not epic and is far less focused on mass combat. As far as the "Feel" of the game, it heavily resembles old CP 2013 and Shadowrun (when it was still "new") instead of D&D or RuneQuest. Quote:
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Thanks for the feedback. -STS Last edited by sladethesniper : March 27th, 2008 at 23:47. |
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The idea of 60+ playable races, and 173 pages of skills and powers makes my head spin a little, but this is clearly a labour of love for you, and that you've got this written into a playtestable form is a great credit to you. I also think there's a lot of good ideas in the snippets you've provided, and the idea that even the gods have to obey the rules is something I could have real fun with.
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Format, layout and editing such a huge book will be a massive job. Games companies have limited time and resources, and tackling 600 pages, plus 173 pages of skills and powers (which will need cross-reffing, double checking for fit, consistency and balance, etc), may not be attractive simply in terms of the amount of time it will take. The second risk is physical size. A 600 page book, even in paperback, is going to be a monster tome to physically print, bind, ship and display. This indicates a high price-point, which may put customers off. Also, there's artwork to be considered - a LOT will need to be commissioned to break up the text and that pushes-up the page count. The book, with 600 pages of text, once layout and art s factored in, could be up to 700 pages - double the size of BRP Zero, for instance. The third risk is Licence. Have you submitted this to Chaosium? If its using BRP, then you really need to. Unless, of course, you've found a publisher who has licenced BRP already. If you haven't, and you decide to PDF or go for prnt on demand, then you'll need to have some form of agreement with Chaosium to use the BRP system. All that said, I do wish you well with the work, and I've enjoyed reading the snippets you've put-up here. Lawrence
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Pray, and pass the ammunition |
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How the world works...an odd question. I have been playing RPG's for about 20 years and I have never, ever thought "how does X setting work?" Generally, I look at a product and think "cool", "meh" or "blah". The discriminator tends to be the ideas and information contained within, and the completeness of the presented material. If I had to say how it works...(I don't really think I am understanding the question)...it is a fantasy world divided into three major factions (religious nations, technological nations and magical nations) that tend to follow racial lines (fey, humanoid and goblinoid) and how they all have to deal with each other because none of them is stronger than the other two, thus it is a balancing act between all three power blocs. These power blocs are not monolithic which serves to weaken them and allow PC's the ability to manipulate events (through their actions) on a very minor level with extreme effort, but world wide change is pretty much out of their hands. How the setting will use the BRP rules? I would hazard a guess with "as written" with 2 new attributes, two new rules for combat (both optional) and a new way to compute hit points which is viable for both organic and inorganic objects, regardless of size, and the addition of damage classes. As for buzz words...I was not aware that I was using them. Indeed, in this hobby, I had never given thought to buzz words since, to me, gaming simply doesn't move at a pace that lends itself to buzz words. I would probably be hard pressed to identify a gaming buzz word. Perhaps "dice", "setting", "book", "rules" and "feel" qualify as buzz words? As far as how the game sounds, well it probably does sound like Cyberpunk meets Sword and Sorcery...that is a big part of it. It is called an approximation. That description is a function of using commonly referenced or well known works ("settings" to use a "buzz word") to describe an unknown...attempting to describe an unknown with common terms is obviously a bit general since if I was going to be as specific as possible, I'd have to post about 300 pages on here to describe all the races and nations and history... As for being another take on RIFTS or Shadowrun...it is similiar...in the way that Star Trek movies are similar to Star Wars movies...they are in space, focus on humans, technology is advanced and there are aspects of fantasy...perhaps we shouldn't watch any more of that Sci-Fi...it's all the same with that focus on the future and technology... Do we need another game like this on the market? No, there is no need for any game to be on the market. Gaming is not necessary for life, therefore there is no need for the internet either...or porn or a tabacco industry, yet all of them exist, even without a need. What is going to make people buy it? Nothing at this point, since it is not for sale. As for what makes it unique or different...well it's a game, about roleplaying, with science fiction and fantasy...guess there isn't anything unique about it...so I guess you don't have to buy it Wolverine. I won't quit my day job ![]() As for lawerence.whitaker's question: Tech and magic are counter cultural and thus the difficulty in attempting to use both. For instance a being grows up using magic, everyday, all day. It's taught in schools. He has a job using magic. Then he travels to a tech city...guess what, he is not going to understand how to drive a car, or fly a plane or use a computer...why? Because his reality is different and it doesn't follow the same rules as another beings reality. Eventually, with time, he might learn how to drive a car or fly a plane but will never understand the underpinnings of HOW a car works or a plane flies...just as a technologically indoctrinated being will ever understand how a bunch of squiggly lines on a stone wall can teleport a being thousands of miles away in the blink of an eye. He will know that it works, but never understand how. Thanks for the feedback. -STS Last edited by sladethesniper : March 28th, 2008 at 09:36. |
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Am I right in assuming, then, that the three cultural blocs inhabit parallel realities, but not the same physical reality? If so, then yep, I can buy the above. If they co-exist in the same plane, on the same world, then I have trouble with it. Every culture inhabiting the same physical space, if it has the means to travel and communicate, is going to absorb elements of the cultures it meets and disseminate elements of its own. In that regard, it would be nigh-on impossible to keep your fae, human and goblinoid cultures as distinct as you say they are. And, if you have a fae mage who is capable of understanding deep esoteric and magical theory, why wouldn't he also grasp the principles of physics, or the co-ordination skills, needed to drive a car? That's where I have a problem with using clear divisions between magic users and tech users, as exclusive propositions, if the three cultures inhabit the same plane of existence. It seems to be more of a game balance mechanic to limit PCs power, rather than a genuine way of representing different cultures and how they clash. You can, by all means, have magic use as a dominant cultural trait in one society, and tech use in another, but saying that one culture will never understand the trappings of another is rather artificial. Cultures always exchange doctrines, practices and understandings. That's how the world works. Someone might not choose to understand magic or tech, but there'll always be those who strive to do so, in order to gain an advantage or an edge over their enemies, if for nothing else. If there isn't this possibility, then the premise is rather short-changing the PCs and limiting all kinds of great adventuring potential too. One of the things that made Shadowrun so fun was the ability to play an Elven, magic-wielding street samurai who could teleport, but was also equipped with cyberware and tech augmentations. But, as I say, if you have three 'bubble' realities, or the cultures occupy parallel dimensions, where the laws of the universe are unique, then I can buy what you're saying!
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It's not like they can never, ever, ever understand it...it's more along the lines of being difficult.
Magic, Spiritualism, Divine Magic, Psionics, Technology, et al. all exist, but the methods for getting them to "work" are different. To solve the culture/game balace issue...I made skill lists for each of the 15 types of development and one I called universal. A character can pick skills from the universal list and ONE of the 15 cultural skill lists and buy skills as normal. If they want to learn skills from another culture, it costs double, and if they wan to learn skills from a third, they cost triple, etc. Thus they can learn skills from different cultures, but it is difficult and why would you want to learn how to drive a car, you can fly? Alternately, why would you want to learn how to cast fireball, you have an assault rifle with a grenade launcher? Several of the races live in "co-terminus" planes...as do the deities. The primary method of ensuring cultural cross pollination is historical precedent. From the Prologue (post #5) Quote:
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-STS Last edited by sladethesniper : March 28th, 2008 at 10:08. |
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As for the price point, I personally couldn't care less. The only thing that I do care about is artwork and I can drop 3-4 grand into that if I have to. The book is done from my vantage point. It is getting edited now so that by the end of the year, all I will need is .jpg's and .png's to insert into the word file, PDF it and give it to someone to print. So, if I have it "my way", I will have paid for the art, the writing, the editing and everything else...but someone needs to print and distribute it. If I have the option, I would cut my share of the deal to zero dollars to have the retail price be about 20$...the cost to the publisher and the cut to store owner. This is neither a labor of love, nor a job. It is a hobby and I like to make stuff for other people to, hopefully, enjoy. Plus, I just really like game stats... -STS |
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Why would I pick this up over say Glorantha or playing in Moorcocks multiverse or the Warhammer world? What are main themes and ideas in the setting? What types of story is it best for. There is no way in hell I'm reading through 100 pages of bumpf to find out if I'm going to like something or not never mind 600+ ![]() Basically games that are all about the number of different races and nations (OMG!!! 50+ playable races, over 100 nations, etc, etc) are not what I'm after in games these days. I have plenty of well supported and professionally produced kitchen sink settings. Any game that breaks through now has to be exceptional in one regard or another IMHO, having a solid set of core themes is one of these areas. Old School style settings are fine, I just have enough good ones already (Stormbringer, Glorantha, Warhammer, Artesia: Known Worlds, etc) EDIT: Also the setting sounds VERY similar to "Gatecrasher" look it up its been around for a good while (Its a FUDGE setting) Last edited by AikiGhost : March 28th, 2008 at 10:40. |
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Pray, and pass the ammunition |