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I think that I may continue using the system as it is, and just push the character concept idea. It makes it difficult for powergamers become such since there are too many things available for them to be good at all of them.
I added in Experience Points (though I may change it to Karma or Fate Points or something else, word wise) to let characters save up experience points to put into skills as needed, add to rolls, learn new skills (since I have no skills with "base chances", it lets them save up to learn a skill at say 39% instead of a mighty 01%) As for rules abusers, there really isn't a way to make a game free of loopholes and still be fun and rules light, I suspect. I admit I have abused the hell out of some games, but oddly enough, those characters never became anything to me but a collection of stats and powers. The best characters I have ever had were usually fairly low powered, standard roll characters with a really good back story and good adventures they went on. I am fairly happy with how things have gone so far. Will try to play some more tonight...we'll see. -STS |
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Finally revisiting this setting. It is now complete, playtesting is done and now just need people to check it out.
It is posted in the downloads section. BRP Central - Downloads - Vhraeden Sample If you do download it, let me know what you think, good or bad. Be advised it is only the sample. That means it has chapters on the world, a story, three races, 2 nations, 7 locations, complete rules and character creation. If you download it, like it and want the full pdf (sans artwork) email me at sladethesniper@sbcglobal.net -STS |