Quote:
Originally Posted by soltakss
If you wanted to go that way, the RQM SRD contains Rune/Divine/Sorcery which is pretty much RQ3 with a few changes. Using an OGL Licence, you could easily change it back and retrofit it to an improved RQ3 Magic Book.
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MRQ magic is based on the Combat Action mechanics, and on Resist (skill). Sorcery, which used to rely heavily on the Resistance Table in RQ3, is very different. Retrofitting could turn out to be more work than paraphrasing the old rules.
Apart from the fact that Sorcery is the part of MRQ that was really improved, so I would keep it "as is", if it was not for the incompatibilities.