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By all means add advice about adjustments for campaign power-levels and keeping character - but I think we should have the Conversion ready for them, just in case. And where better to start than the number one BRP site? ![]()
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Good point - should "Saving Throws" be handled this way?
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I understand that you want an easy system as a guideline and it could work pretty well for archetypes and low-level characters. Most of the data in a d20-stat-block can be converted straight forward, the only problems I see are skills, feats (abilities), spells and the attack boni.
For skills I personally would prefer two tables. Table 1 contains the d20-skills and the corresponding brp-skills. Table 2 contains the total d20 skill bonus (including feats and boni) from 0-30 and the percantage in brp. That way you can look at your d20 stat block and have a result by looking in the tables without the need to calculate anything. Additionally you can ignore all feats that give you a bonus to skills. For weapons you can use a similar table, so that you can ignore feats that give attack boni. For the remaining feats it is a little more complicated - instead of endless descriptions of feat-conversions you can either make some examples for common feats like power attack or a general guideline that each feat should give the equivalent of a 5% skill bonus (or whatever seems appropriate). The spell-systems are different in a lot of d20 systems (you could use the skill conversion for star wars d20 for example). I think it would be best to just provide a table with the d20-level and corresponding brp-data like the number of spells, the total percentage to distribute on the spells and the max-percentage per spell. |
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So how does Allegiance differ from Alignment? |
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I agree with "Alignment" being outdated. Personally the only reason I'm using alignment at all is because it's part of DnD 3.5 and that's the current system I'm using. As soon as my current campaign ends and I switch back to BRP, alignment goes away. I'd also like to hear more about the Allegiance system that's been spoken of.
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Skunk You wanna be alright you gotta walk tall Long Beach Dub Allstars & Black Eyed Peas Check out what games I’m working on and their status by visiting here. Wizard Quest fantasy campaign Tampa Bay Game Players Forum 285/420 |
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Alignment (in D&D) is a rather clumsy straight-jacket which really doesn't fit the way the game is usually played, but which is inter-twined with some fundemental aspects of the rules system (significant portions of the magic and class ability systems depend on the use of alignments in 3.0 / 3.5) and is awkward to remove without fairly major surgery to the game and its core assumptions. Allegiance is a system that lets GM's codify the divine / metaphysical conflict(s) in a setting without straight-jacketing players and allows players who want pursue a specific philisophy / code for their characters to do so and, if they choose, reap some reward for it. One could even import some Pendragon ideas - "inspiring" on ones Allegiance for example... Cheers, Nick Middleton
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"Soon we'll be out, amid the cold world's strife, Soon we'll be sliding down the razor blade of life." Tom Lehrer, College Days BasicRolePlaying Uncounted Worlds Gwenthia 64/420 |
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Skunk You wanna be alright you gotta walk tall Long Beach Dub Allstars & Black Eyed Peas Check out what games I’m working on and their status by visiting here. Wizard Quest fantasy campaign Tampa Bay Game Players Forum 285/420 |
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Some people love the Allegiance System, some seem to hate it... You have to keep an eye on it, 'cos it can get out of hand quite easily. Basically, you can create an Allegiance to a particular god, principle, moral code, etc, and if you do something significant which embodies that Allegiance you get an increase. So, you could have Allegiance (God of Death) 12, for example. You can then compare that to any other Allegiances you or someone else might have to see how relatively strong it is.
It starts getting interesting when you start allowing special effects from Allegiance. As Nick said, you could even allow "inspiring" from Allegiance; even with the BRP rules, you could conceivably use it to augment another skill roll at an appropriate juncture. Also, the Allegiance rules suggest things like getting extra temporary PP or skill points, etc, from your Allegiance, and even becoming a "champion" of a cause or deity. It can be very flexible. I'm toying with Allegiance Powers in my game, wondering frex whether to require a certain degree of Allegiance to a deity before you can use certain divine powers. Kind of like the Rune Priest type distinction. The problem is that quite easily you can make Allegiance a *very* powerful stat, and I'm not sure about the unbalancing effect of that. I get the feeling you'd have to keep a tight lid on Allegiance score increases. If you also use the Status Skill from BRP (which seems to track your relative standing in your peer group(s)) together with Allegiance, you have the makings of quite a sophisticated "relationship" system. As it's presented in the BRP core book, it's very generic, and you'd have to "roll your own" to quite a large extent to determine actual game effects, but it certainly bears thinking about more. I'm definitely going to be testing both out in-game. Cheers, Sarah |