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Wow, a lot of traffic.
Going from post to post… Quote:
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As for using it…I made this conversion for my BRP game so that all those folks who played D20 and didn’t want to “learn a new system” could “easily convert” their prize characters to my setting. They all said that it was easy, and made them all “respect combat” again, which seemed high praise considering a 24th level Dwarf Fighter Barbarian (or as he called him, a Berserker) who had killed dragons before was now quite thrilled with simply fighting a NecroTech squad (think techno zombies)…the wizard characters weren’t too happy that magic wasn’t 100% reliable, but it made them use weapons and tactics in addition to magic, so I was pleased the standard mage action of “stay back and lob spells” changed to “be useful and use magic for big effects”. Quote:
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The second rationalization is that I count “levels” beginning from the age of *ahem* 16… Basically, your age is coincidental with your “level”…if you didn’t do anything…So I basically said a 1st level fighter, commoner, thief are 16 years old…both to account for the “average” adventurer of 20 years old being 5th level (with the attendant skills built up to an appropriate level) and to account for the fact that in medieval times, people became “adults” much earlier…with the attendant shorter lifespan. Quote:
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I have a big conversion/kit bash for magic, but I was trying to keep the conversion simple…I’ll post up here in a bit. Quote:
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If you want magic to be certain…then I’d say just convert the spells to skills with a 99% base chance. Quote:
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Glad to see that this generated some discussion! Anybody got any other homebrew conversions they want to post? -STS |
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Skunk You wanna be alright you gotta walk tall Long Beach Dub Allstars & Black Eyed Peas Check out what games I’m working on and their status by visiting here. Wizard Quest fantasy campaign Tampa Bay Game Players Forum 285/420 |
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It strikes me Clerics haven't been handled for D20>BRP yet. (Are they in your big magic conversion/kit bash, STS?). Presumably they wouldn't have their spells as skills - since they just call 'em from on high (or low). This might be useful as a basis for priestly-types...
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If you could have Allegiances to several different traits, that might dilute the unbalancing effect of a single, over-powerful Allegiance. Rather than Allegiance(Babisiya) or whatever deity, giving access to more powerful spells at certain percentages, you could have several "Trait-Allegiances" required of the god's priests (perhaps Pious, Cruel, Cunning, Vengeful, Cowardly in her case?). Presumably there'd be some normal skill requirements too, RQ-style - all to the good, I already use that approach in my converted campaign. Trait-skills would fit nicely. For Conversion from D20 you could have Allegiance(Law) or (Chaos), but presumably not both, and a separate Allegiance (Good) (or Evil) as well. Simplistic, but opens the door for other characterful loyalties/traits, breaking-in the D&D-ers gently. What percentages? Dunno.
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280/420 Last edited by frogspawner : April 2nd, 2008 at 05:02. Reason: minimizing nonsense |
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This is my (incomplete) version of a d20/brp conversion guideline. The focus is on converting statblocks (especially npcs) as easy as possible.
Definitions =========== BRP Base Percentage of a Skill = BP D20 Skill Bonus = SB Ability Scores ============== Strength = Strength Dexterity = Dexterity Constitution = Constitution Size = the effects of Siz are part of Con in d20, I would either simply use Con, or use a formula that allows only a minor variation (like Siz = Con -3+1D6) Intelligence = Intelligence Power = Wisdom Appearance = Charisma Education = Intelligence + Wisdom / 2 Skills ====== In d20 you usually have a statblock that includes only the total-skill-bonus (at least for NPC). It would be a lot of work to look for all the boni that may be included (Attributes, Feats, class, synergy). I would take the SB as it is (just exclude potential magical boni) and convert it with the following formula: BRP Skill = BP + 4*SB for example: Appraise +7 = Appraise 43% (15+4*7), Bluff +7 = Fast Talk 33% (05+4*7), Diplomacy +16 = Persuade 79% (15+4*16) (the table with related brp and d20 skills isn't ready yet). That way you can ignore everything (except magic) that gives you skill boni because it is already included. Additionally you have converted the skills without ignoring the BRP-system-specific difficulty of a skill. And finally: it is so easy, that you are able to write a small program/or excel table, that does the complete skill conversion automatically without going into d20 rule details (and that would take some programming work). I know that the Attribute-boni to skills are still included and I would do it this way because a) it's easier, b) you often distribute skill points in d20 to get a certain bonus including attributes (and you would get weaker in the area in brp if you don't take that into account), and c) if you take only 4*SB (instead of 5*SB without boni) it doesn't make a lot of difference for the characters with better attributes. I think the resulting percentages (see example) are in an acceptable range, not too high for advanced characters and not too low for beginning characters. Some d20-skills may have the same converted BRP-skill (spot and search (d20) would both convert to Spot (BRp) for example). In that case I would use the skill with the higher SB as a base and add 1*SB from the lower skill. The formula would be: BRP Skill = BP + 4*SBhigh + 1*SBlow for example: Spot +10, Search +8 = Spot 73% (25+40+8) On the other hand, some d20-skills may convert into more than one brp- skill. If you think that would make them too powerful, you could use the following formula to make each brp skill a little weaker: BRP Skill = BP + 3*SB Languages: This is a little more difficult, in d20 it is assumed that you speak a language well, if you have the skill - so it is probably necessary to calculate Language (Other) in another way - maybe Edu*3 or something like that. Weapons ======= Same as skills, but you use the attack bonus of each weapon as a base for the calculation. The formula is: Weapon Skill = BP + 4*(attack bonus with weapon) for example: ranged+5 and Weapon Group Proficiency (blaster pistols) would convert to blaster pistol 40% (20+4*5) ===================================== = Example d20 (star wars)-statblock = ===================================== Male near-Human, Noble 2/Jedi Councilor 5; Init +1; Defense 18 (+7 class, +1 Dex); Spd 10m; VP/WP 49/14; Atk +5 melee (2d8+1/19-20, lightsaber) or +5 ranged; SQ Call in a favor, inspire confidence +l; SV Fort +6, Ref +6, Will +9; SZ M; FP 3; DSP 10; Rep 8; Str 13, Dex 13, Con 14, Int 14, Wis 14, Cha 15. Challenge Code: D. Equipment: Lightsaber, personal transport Skills: Appraise +7, Bluff +7, Computer Use +3, Diplomacy +16, Gather Information +9, Intimidate +7, Knowledge (Firrerre) +7, Knowledge (Jedi lore) +4, Knowledge (Sith lore) +6, Profession (merchant) +7, Read/Write Basic, Read/Write Firrerreo, Search +4, Sense Motive +9, Speak Basic, Speak Firrerreo. Force Skills: Affect Mind +10, Empathy +7, Force Grip +6, Force Stealth +7, Friendship +7, Move Object +7, See Force +8. Feats: Force-Sensitive, Sharp-Eyed, Trustworthy, Weapon Group Proficiency (blaster pistols, simple weapons). Force Feats: Alter, Control, Deflect Blasters, Sense. ======= = BRP = ======= Male near-Human, Noble/Jedi Councilor Str 13, Con 14, Siz 14, Int 14, Pow 14, Dex 13, App 15, Edu 14 HP 14, Move 10 Weapon: lightsaber 30%/30%, blaster pistol 40%, Grapple 45%, Brawl 45% Skills: Appraise 43%, Bargain 32%, Bluff 33%, Computer Use 12%, Etiquette 41%, Knowledge (Firrerre) 29%, Knowledge (Jedi lore) 17%, Knowledge (Sith lore) 25%, Language Basic 70%, Language Firrerreo 42%, Persuade 79%, Sense 46%, Spot 41% (Intimidate +7 - maybe a +7% bonus on persuasion) Force Skills: (can be converted as skills - BP 0% is assumed here) Affect Mind 40%, Empathy 28%, Force Grip 24%, Force Stealth 28%, Friendship 28%, Move Object 28%, See Force 32% Equipment: Lightsaber, personal transport ======= Not Converted everything star wars specific including Weapons; Feats: Force-Sensitive; Force Feats: Alter, Control, Deflect Blasters, Sense. |
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G'day everyone,
I have only just come across this web site and joined up. I have been working on a MERP (Middle-earth Role Playing) to BRP conversion for about a year now and have been playtesting with my role-playing buddies on a near weekly basis to see how its panning out. The arrival of the pre-release BRP rules has put a delay into the rules development however and I have been going through the pre-release BRP rules and re-working my MERP conversion. My hope is to finish this by the end of 2008 but I will try to post the draft rules when I have been able to re-align what I have developed so far with the new BRP ruleset. My intent is to have a BRP ruleset for playing in Middle-earth and allow for the use of the MERP modules. FYI for now but will try to start posting draft rules soon for comments and playtesting. I've been lazy in working on this project but I guess I had better get of my backside and finish it. Cheers ![]() |
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[quote]The second use of the Status skill is much more cool! Basically, it measures your relative standing within your peer group. Say you're a peasant
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Pray, and pass the ammunition |
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