Basic Roleplaying Forum |
|
|
|||||||
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
||||
|
I used to think a generic SF rules companion* would not be commercially viable, until I looked at how popular GURPS Space is. The advantage of putting a "BRP Space" out sooner rather than later is that it provides a unifying basis for people to go off and write their own, fully BRP-compatible setting books under the Chaosium license or directly for Chaosium itself.
On the other hand, if everyone comes up with their own rules for their own setting, not only are they wasting effort re-inventing the wheel but the result might be further dilution of the "core" of BRP. I'm not saying it would be easy, nor that I am qualified to write more than a small part of it. But I am saying it would be commercially viable, and provide a valuable common ground for launching SF BRP settings. As for not having enough time to create our own setting backgrounds ... actually, most of the gamers I know spend more time "armchair-gaming" than "tabletop-gaming" these days. I haven't been able to get a game together in over a year, but I have managed to co-produce a pretty extensive Traveller setting in that time. ![]() *Everybody knows a BRP rulebook needs a companion
__________________
SFRPG: Member #000001 of the Bring Back the LBBs in T100 Edition Group. It's a percentage game ... |
|
|||
|
The problem is that what will work for dedicated toolkit systems like GURPS and Hero may not work as well outside of it, and BRP is sort of neither fish nor fowl in that regard; its a somewhat generalized system, but until now its never really been presented primarily as a universal system. (And I say this almost never having used it for any of the specific worlds versions of it were presented for).
As someone noted, its almost always been packaged as the system to use to play very specific worlds. I'm not entirely sure heavily fishing in the pond that the two big universal systems swim in is going to work for additional products, though it'd be nice to be proven wrong. |
|
||||
|
Quote:
We may be better off getting our heads together and cobbling a BRP Space supplement together ourselves.
__________________
As my uncle Neddy used to say "Space be GOOD!" |
|
|||
|
Quote:
I can hear the harp music and the angelic choir... the glistening golden tablets handed down from on high... But for now I think I'll just keep stealing stuff from Ringword, Future*World, and Worlds Beyond. |
|
||||
|
Quote:
ting for the new BRP, and even Fantasy has got only some more votes than Science Fiction. If the poll is trustworthy, almost 300 persons have already declared that SF would be their favourite setting, and this should be good enough to try a PDF monograph with SF material, I think. And Ashes to Ashes could well be an example that Chaosium is able to move faster than a glacier. With Worlds Beyond, Ringworld, Future World at hand it should not be extremely difficult to produce a PDF within an acceptable time frame. |
|
||||
|
Quote:
![]() Maybe Cthulhu Rising should be given higher status than just being a monograph? Maybe Chaosium would do well to issue it as a lavish supplement? Ashes to Ashes is fantasy by the way ![]()
__________________
As my uncle Neddy used to say "Space be GOOD!" Last edited by Conrad; July 20th, 2008 at 18:45. |
|
||||
|
So, who wants to do what?
![]()
__________________
SFRPG: Member #000001 of the Bring Back the LBBs in T100 Edition Group. It's a percentage game ... |
|
||||
|
That depends on what needs doing.
Starships and space combat have already been done really well here:http://www.cthulhurising.co.uk/downloads.php Dustin Wright on Worlds Beyond: The answer to your question is "perhaps." I've had some difficulty in contacting the author/publisher. We live in hope. ![]()
__________________
As my uncle Neddy used to say "Space be GOOD!" Last edited by Conrad; July 20th, 2008 at 18:33. |
|
||||
|
I would submit that a very robust ruleset is freely available from the 1980s for the Star Frontiers game. It is available as a resource to be mined for GM's (especially those who remember with affection the old Star Frontiers game).
The rules are convertible (deduct the setting specific information) and theoretically usable "out-of-the-box" with BRP because they rely on percentile dice ratcheted to a six level system on four skills: Piloting, Astrogation, Engineering, and Gunnery. A possible conversion could have Levels 1=1-15%,2=16-31%, 3=32-47%, 4=48-63%, 5=64-79%, and 6=80-95%) from here, but of course I am speaking about Knight Hawks (their starship rules). An explanation of how they can post it online without the Powers that Be raining locusts, blood, and lawyers on them here. I would not recommend the full-on wargaming experience in the advanced rules, but you can have some fun with their rules for economics (how to make and lose money), mining, movement--and of course, combat! Quote:
__________________
Roll D100 and let the percentiles sort them out. Last edited by FunGuyFromYuggoth; July 21st, 2008 at 06:11. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|