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View Poll Results: What is do you prefer for Special/Critical Results?
One level of special success at 20% of skill. 0 0%
One level of special success at 10% of skill. 2 15.38%
A special success at 20% of skill and a critical result at 5% of skill. 9 69.23%
I hate this stupid poll because it doesn't have what I really want to answer. 2 15.38%
Voters: 13. You may not vote on this poll

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  #11 (permalink)  
Old October 11th, 2007
Trifletraxor's Avatar
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Quote:
Originally Posted by Sorloc View Post
For 10%, you simply move the decimal point one place to the left, correct? Easy enough for everyone?

For 5%, you halve the 10% result, for 20%, you double it.

It's not rocket science; even Americans should be able to do that much math.
It's not rocket science, but it is a calculation. Dividing by ten is not. Add some alcohol, and calculations take longer time.

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  #12 (permalink)  
Old October 11th, 2007
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I'm actually in favor of even more degrees of success. In general the games that have them tend to be easier to play, and allow for better opposed task resolution, since then you can compare "degrees of success". I think several 10% or 20% brackets could work out well.

It's the ability to subdivide the D100 into several different results that is one of its strengths. If you use a simple succeed-fail mechanic, there is really little point in using percentiles rather than D20, D10, etc.
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