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| View Poll Results: What is do you prefer for Special/Critical Results? | |||
| One level of special success at 20% of skill. |
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0 | 0% |
| One level of special success at 10% of skill. |
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2 | 15.38% |
| A special success at 20% of skill and a critical result at 5% of skill. |
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9 | 69.23% |
| I hate this stupid poll because it doesn't have what I really want to answer. |
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2 | 15.38% |
| Voters: 13. You may not vote on this poll | |||
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O.k. Until we have actual game material to discuss I'll come up with some assumptions. It is a fair bet to say these options will be represented through optional rules but this is to see what people like for 'special' results, either a single special/critical result or two.
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I was torn between 10% criticals and the RQ style special/crit. I like the simplicity of the 10% crit (I think Stormbringer uses one 10% crit as well but it has been a while), but being a RQ'er at heart I voted the more complex method. It has worked for me for over 20 years now.
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Quote:
In any case, you only need to calculate them if you roll roughly the right amount. So, if I have 60% Pedantry and I roll 40 then clearly I haven't specialled or criticalled. If I roll 05 or 15 then I need to work it out because they are close to special or critical. It does irritate me when people say RQ was maths-heavy and hard to work out. Maybe when you add all the bonuses and penalties together it takes a bit of working out, but that's what calculators are for. |
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For 10%, you simply move the decimal point one place to the left, correct? Easy enough for everyone?
For 5%, you halve the 10% result, for 20%, you double it. Is everyone capable of multiplying and dividing by 2? My 7-year old is... guess RQ math isn't beyond him yet; he will have to play dnd for a few years to get that bad at math. 62 - 10% = 6.2 5% = 3.1 20% = 12.4 33 - 10% = 3.3 5% = 1.65 20% = 6.6 89 - 10% = 8.9 5% = 4.45 20% = 17.8 It's not rocket science; even Americans should be able to do that much math.
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