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  #81 (permalink)  
Old June 5th, 2008
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I am curious about how you are going to handle the options. The BRP book being more or less a collection of rules options, are you going to compile a list of suggested options for Chaos & Catacombs from the main BRP book or what?
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  #82 (permalink)  
Old June 6th, 2008
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Quote:
Originally Posted by Ars Mysteriorum View Post
Here's some ideas...

Brain Farts Ahoy!

Bastions & Beasts
Castles & Chimaerae
Caves & Cockatrices
Cellars & Centaurs
Crypts & Creatures
Darkness & Demons
Fanes & Fiends
Gaols & Giants
Graveyards & Ghouls
Hamlets & Harpies
Lairs & Lords
Mansions & Magicians
Mausoleums & Mummies
Mines & Manticores
Palaces & Perils
Ruins & Rogues
Temples & Titans
Tombs & Trolls
Tunnels & Tarasques
Villages & Vampires
All good, many notably better than others.
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3/420 Chaos & Catacombs: Because if you're not playing it you're playing something else.
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  #83 (permalink)  
Old June 6th, 2008
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Originally Posted by Harshax View Post
Could you speak a little more on the differences mechanics-wise between clerics and wizards?
The difference is in semantics more than anything. For instance, the mage is based on BRP 'Magic'. Which is the core system originating in the original Magic World all those years ago. It was chosen as the system for Chaos & Catacombs because it most resembles the D&D magic system.

For instance, mages use spell books to record their spells, they memorize a number of those spells for 'quick casting'. But unlike D&D they don't 'forget' them after casting and can cast them all day as long as their magic points hold out.

Now, with that in mind I chose to model cleric spell casting in the same way, but taking a hint from RQ, clerics must pray for new spells and sacrifice POW to obtain them. They don't require spell books, but are limited in the number of spells they can prepare for 'quick casting' in the same way as a mage.

The other thing I loved about the Magic World spell system is that a mage can cast spells from his spell book as well, it just takes longer, something mages always do in movies and literature, but not D&D.

It's hard to summarize an entire chapter in one post, but thats the general gist of it.

Rod
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3/420 Chaos & Catacombs: Because if you're not playing it you're playing something else.
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  #84 (permalink)  
Old June 6th, 2008
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Originally Posted by badcat View Post
I am curious about how you are going to handle the options. The BRP book being more or less a collection of rules options, are you going to compile a list of suggested options for Chaos & Catacombs from the main BRP book or what?
I have hand picked the options that I think that most fits the feel of the game I'm writing and written them into the rules. There are a couple of options that I was on the fence about, Fate Points for instance, so rather than not include them at all, I carried them over as an option in C&C. But for the most part, there will be a limited selection of options to choose from in my book, but being fully compatible with the BRP core rules, any GM can utilize any options he chooses, after all, once you plop down your hard earned money, it becomes our game, not mine.

Rod
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3/420 Chaos & Catacombs: Because if you're not playing it you're playing something else.

Last edited by threedeesix; June 6th, 2008 at 03:38.
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  #85 (permalink)  
Old June 6th, 2008
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Oooh, I'm approaching my 100th post. Who is going to be the lucky recipient of having my 100th post be in reply to their comment. The winner gets my endless gratitude and a free comment.

Rod
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3/420 Chaos & Catacombs: Because if you're not playing it you're playing something else.

Last edited by threedeesix; June 6th, 2008 at 04:45.
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  #86 (permalink)  
Old June 6th, 2008
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NOW I am excited about an upcoming game. Congratulations!

You don't lack self esteem, do you?
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  #87 (permalink)  
Old June 6th, 2008
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Originally Posted by badcat View Post
NOW I am excited about an upcoming game. Congratulations!

You don't lack self esteem, do you?
Well, it's just that I must be a member of I don't know how many forums and I don't think I have a total of 20 posts on all the others combined, I tend to be a lurker, but 100 posts! Thats call to celebrate.
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  #88 (permalink)  
Old June 6th, 2008
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Yes, I find it safer to lurk, usually, myself.

You know, I was thinking (just a suggestion) that since this is going to be a homage, why not dedicate the title to more than one of the original fantasy rpgs? One other rpg that preceded RQ, I think, was 'In the Labyrinth' at least as the Microgames 'Melee' and 'Wizard' (precursors of GURPS, no less). And it doesn't have to be 'something & something', does it? A combo title like 'Chaos in the Labyrinth'? Or 'Chaos & Labyrinths' if you want the '&'. A combination of two or more titles of fantasy rpgs of yore. Heh, 'Quest in the Labyrinth'.

Well at any rate, this has me going as much as the BRP book itself. It sounds right now like the mythical perfect game I have always wanted, but never found. The closest I have come was a mix of Magic World, the Arcanum, and Stormbringer 1. You are stirring the gaming spirit in an old gamers heart...
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  #89 (permalink)  
Old June 6th, 2008
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Quote:
Originally Posted by badcat View Post
You know, I was thinking (just a suggestion) that since this is going to be a homage, why not dedicate the title to more than one of the original fantasy rpgs? One other rpg that preceded RQ, I think, was 'In the Labyrinth' at least as the Microgames 'Melee' and 'Wizard' (precursors of GURPS, no less). And it doesn't have to be 'something & something', does it? A combo title like 'Chaos in the Labyrinth'? Or 'Chaos & Labyrinths' if you want the '&'. A combination of two or more titles of fantasy rpgs of yore. Heh, 'Quest in the Labyrinth'.
I think the "&" sums up lots of fondness for early games. Even modern games emulate the "&" (Mutants & Masterminds anyone). In the early era you had Legends and Lore as a AD&D supplement (rename for Deities and Demigods) and later you had Powers and Perils. There are more, I just cant recall them after so many years.

Using the BRP system you might want to throw a bone to RQ. Perhaps Runes & Dragons or Dungeons & Quests.
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  #90 (permalink)  
Old June 6th, 2008
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Yeh,but I mean Castles and Crusades has already snatched the '&' fondness for nostaligia. I'd stay away from that altogether.
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