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There are some minor points in the BRP Zero Edition which I do not really
understand, probably due to some language comprehension problem. It would be very nice if one of you could help me with this. Thank You ! 1) According to the BRP Zero Edition, both Education and Intelligence can rise through study and training. Does this mean that a character will then receive additional skill points for his higher Education or Intelligence after the successful training ? 2) I do not really understand what the BRP Zero Edition's Fine Manipulation Skill is used for. Does the description imply that a character with this skill can equally well disarm traps, pick locks and tie knots and improves all of these rather dif- ferent skills whenever he improves the Fine Manipulation skill ? 3) In the BRP Zero Edition the Heavy Machine Skill seems to have both ve- hicles (e.g. Bulldozer) and vehicle engines (e.g. Turbines) as possible spe- cialties. Does this mean that I could use specialties of this skill for an entire Fishing Boat as well as for the Hyperdrive Engine of a starship ? 4) In the BRP Zero Edition the Repair Skill has a base chance of 15 % and proposals for various specialties, for example Electrical Repair. Does this mean that any character has a base chance of 15 % in all of the various Repair specialties, and that he will keep this base chance in all the other specialties if he develops one of the specialties to more than 15 % ? |
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The difference between using Fine Manipulation to disassemble a device and using Repair to do the same task is that Repair would be required to re-assemble it. Quote:
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1/420 ||| Rocket Séance (my blog) |
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OK, here's another question I can't solve by looking at my Ed.Zero...
I'm fighting two opponents and both decide to desperately disengage (i.e. turn and flee!). The first one turns away and I get a free attack on it (even if I've already attacked this round), which it can't parry or dodge. (Also, I presume, attacking it's rear would be Easy, i.e. double chance). Then the other one turns away... Do I get another free attack against this second one? (And what if there was a third, or a fourth?)
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Each of them needs to wait for a new round and announce their intent to disengage. They can't attack this round, but instead are limited to dodges and/or parries. This can also be using the "fight defensively" action that allows forsaking an attack for an extra dodge or unmodified parry (remember that each attempt after the first is at -30%).According to the spot rules on disengaging, in an act of desperation, a combatant can simply just turn around and run, but this does provoke a free attack that cannot be parried or dodged. This is not modified to Easy (the "attacking a foe trying to get the hell out of there in a hurry" aspect evens it out to a normal chance). If multiple foes continue to take that desperate action, each should allow such a freebie attack. Since a combat round is by default 12 seconds long, and the actual part represented in die-rolling represents only a few actual seconds of that time, it shouldn't be too difficult to imagine squeezing an extra attack or few in there.
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1/420 ||| Rocket Séance (my blog) |
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Eminently reasonable. (It was just the 'desperate' rule I wasn't clear about, and I did wonder about the Easy bit).
You don't get much more official than that! Thanks, Mr D.
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