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Almost. I understand the new book is most similar to SB5, that way, so yes but the SB1 chart is simpler with fewer results. Stuff like, 'your right leg is amputated, lose 1d6 Dex and x movement' and so on. The chart in the new book will probably have provisions to dress up the effects (if it is like SB5), give some choices on the fly, like 'this happens, or this, depending on this' and 'like x, above, but worse'. It's more of a guide whereas the earlier SB1 version was more explicit. But the general idea and game effect should be about the same, yes. It has the advantage that you don't worry about where the hit is unless it truly is critical. No round to round tracking until someone does get seriously hurt. The really good thing about the upcoming BRP is that it looks as if everything can be modified to taste with a minimum of confusion. Sort of like GURPS with less in the way of attachments. Hmmm, better reserve judgement on that last. 384 pages of rules is a lot of rules for a game that up until now pretty much consisted of just a few dozen pages of game system rules. We'll soon see. I mean I will, most of the people with the 0 edition seem pleased with the content.
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But a D20 is quick and easy and we have hit locations for a lot of body types from older versions of the RQ rules.
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Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
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Am I the only one throwing non-humanoid opponants against the players? Even with a D20, we can be short on enough numbers to vary probabilities.
I've been playing with some blank D20s to make custom hit locations. I've gotten tired of the "I hit him in the 4...left leg...no, dummy that's for humans...oh yeah, hold on...tail..." dialog. But our game likes hit locations and the "we're battle-scarred survivors" effect that piecing armor together gives them. Inking a bunch of Dice turned out to be a problem, and I'd have to keep them all sorted...eek. But your graphic gave me an inspiration. I'll try printing up some chits for hit location and have people draw from a bag. We'll see how that works. Steve
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Last edited by Tywyll : April 16th, 2008 at 22:00. |
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High and low shots are in fact easier to do with d20 than with 3d6. Just roll 1d10 (low) or 1d10+10 (high). The point is that an unlinear progression of numbers does not guarantee that contiguous hit locations will be contiguous on the table. And please do not repeat "it's all done there". I know it is there. The point is that d20 allows you to easily design more monsters, the ones not yet invented. 3d6 does not.
As for the likeliness of head shots, with the missile hit loc table, it is one head shot in 20 versus one body shot in three. Seems fair enough to me. |
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Yes, the poor old D12 needs more use. And The Last Conformist's RW missile stats seem to show the probabilities are remarkably suited to either D6 or D12... Head / Neck - 14% Arm / Hand - 13% Leg / Foot - 33% Upper Trunk - 21% Lower Trunk - 16% Not Specified - 3% ...but the D12 wins, because the surprisingly low incidence of Arm hits means 1 pip on the D6 should be for both arms, whereas a D12 could differentiate them, with 1 face for left and 1 for right.
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