Basic Roleplaying Forum

Home Forum Downloads Reviews Wiki Gallery Links

Go Back   BRP Central > The Basic Roleplaying Forum > Basic Roleplaying
Register Gallery FAQ Members List Calendar Search Today's Posts Mark Forums Read


Hit location dice

Post New Thread  Reply
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old 3 Weeks Ago
Trifletraxor's Avatar
Chief Beetle Breeder
 
Join Date: Aug 2007
Posts: 954
Images: 5
Default Hit location dice

Anyone thought of using anything like this instead of the old d20?


Or just a normal d6 (maybe a d6 with dots and not numbers to differentiate it from the others)?


A d6 as location dice would cover

[table=head]d6|humanoid|four-legged
6|head|head
5|left arm|left front leg
4|right arm|right front leg
3|body|body
2|left leg|left hind leg
1|right leg|right hind leg

Humonoid and four-legged opponents cover at least 95% of all opponents in my games. If humnoid or four-legged with wings or two extra limbs, roll d8 and use 7 & 8 for extra appendage.

Haven't tried this myself, but though about it when seeing the dice.

SGL.
__________________
116+120/420. Ef plest master, this mighty fine grub!
Reply With Quote
  #2 (permalink)  
Old 3 Weeks Ago
Jason Durall's Avatar
Author
 
Join Date: Oct 2007
Location: Austin, TX
Posts: 504
Default

The only issues I see are:

1. You'd have to conflate the abdomen and chest hit locations to just "body"

2. The current spread of locations takes into account some factors like size of hit location and likelihood of hitting during hand-to-hand combat, with the missile hit location spread handling ranged combat. Having every hit location be the same chance (just over 16%) negates that.

I've always liked the Warhammer FRP system, where the hit roll result is flipped and the same value used for the hit location. For example, if you hit someone with a roll of 37, you have a hit location roll of 73. Makes for one fewer dice rolls.
__________________
1/420 ||| Rocket Séance (my blog)
Reply With Quote
  #3 (permalink)  
Old 3 Weeks Ago
Dredj's Avatar
Sadistic furball
 
Join Date: Mar 2008
Posts: 131
Default

All the hit location dice I've ever seen or bought were 12-sided. And they have "torso" printed more than the other parts of the body on each die.
Reply With Quote
  #4 (permalink)  
Old 3 Weeks Ago
Dredj's Avatar
Sadistic furball
 
Join Date: Mar 2008
Posts: 131
Default

RPG Shop: Role Playing Games, Miniatures, Dice, War Games, Board Games, Paints, and more!

The ones I bought say "torso" instead of "stomach".
Reply With Quote
  #5 (permalink)  
Old 3 Weeks Ago
Kloster's Avatar
Senior Member
 
Join Date: Nov 2007
Location: France
Posts: 395
Default

I remember Top Secret SI (TSR), where, for HtH combat, a roll of 68 on the to hit roll means, if under the skill, 6 points done on location 8, modified by strength for damage.


Runequestement votre,

Kloster
Reply With Quote
  #6 (permalink)  
Old 3 Weeks Ago
Dredj's Avatar
Sadistic furball
 
Join Date: Mar 2008
Posts: 131
Default

I'm thinking about using the HP for each location of the body. I was thinking that rolling twice on the hit point location die when the hit points of a location are exceded. That way you can find out where the extra damage goes when the arm a pc or non-pc is using to block a sword slice is lopped off. The six siders might be best used for that (finding out where the extra damage goes).
Reply With Quote
  #7 (permalink)  
Old 3 Weeks Ago
Triff's Avatar
Outside the beetle pens
 
Join Date: Oct 2007
Posts: 139
Default

Quote:
Originally Posted by Dredj View Post
It looks like 8 sides go to the extremities, that is 2/3, the same as with a d6, so it's probably not that big a difference.

Quote:
Originally Posted by Jason Durall
The only issues I see are:

1. You'd have to conflate the abdomen and chest hit locations to just "body"
Yes, that's an issue, I agree. I'm not sure it's that big an issue though.
Quote:
2. The current spread of locations takes into account some factors like size of hit location and likelihood of hitting during hand-to-hand combat, with the missile hit location spread handling ranged combat. Having every hit location be the same chance (just over 16%) negates that.
d20 melee: legs 40%, abdom+chest 20%, arms 30%, head 10%
d6 loc dice: legs 33%, body 16,7, arms 33%, head 16,7%.
I can't really say one spread is more likely than the other. I think the d20 spread might have a bit high percentages for the legs compared to the rest of the body, and maybe a bit little for the head. I can't say the d20 is "better" in melee though.

For missile, yes realism would drop a bit, as most missiles are aimed for the body. However, having two d20 missile locations tables to slow things down a bit. For hightened realism using the d6, you could say that any hit with a missile weapon that was an odd number went for the body, and even numbers rolled the dice. This would lead to higher casualties though.

Quote:
I've always liked the Warhammer FRP system, where the hit roll result is flipped and the same value used for the hit location. For example, if you hit someone with a roll of 37, you have a hit location roll of 73. Makes for one fewer dice rolls.
A d100 hit location table?

SGL.
Reply With Quote
  #8 (permalink)  
Old 3 Weeks Ago
Member
 
Join Date: Oct 2007
Location: Milan, Italy
Posts: 85
Send a message via Skype™ to RosenMcStern
Default

Trif, I think that in this thread you are doing exactly the same thing that Mongoose did with the removal of general hit points.

You are fixing what is not broken.
Reply With Quote
  #9 (permalink)  
Old 3 Weeks Ago
Trifletraxor's Avatar
Chief Beetle Breeder
 
Join Date: Aug 2007
Posts: 954
Images: 5
Default

Quote:
Originally Posted by RosenMcStern View Post
Trif, I think that in this thread you are doing exactly the same thing that Mongoose did with the removal of general hit points.

You are fixing what is not broken.
Maybe, maybe. A d6 would be simpler and might lead to faster more streamlined combat. At the same time you do lose some of usefull complexity a d20 can provide. Haven't tried it though, I'm just discussing it.

SGL.
__________________
116+120/420. Ef plest master, this mighty fine grub!
Reply With Quote
  #10 (permalink)  
Old 3 Weeks Ago
Senior Member
 
Join Date: Oct 2007
Location: Bingley, Yorkshire
Posts: 423
Default

Quote:
Originally Posted by Trifletraxor View Post
A d6 would be simpler and might lead to faster more streamlined combat. At the same time you do lose some of usefull complexity a d20 can provide.
The Location D6 (or D12) is a cute gimmick. (What more 'useful complexity' do you think a D20 provides, though?)

But if you want simpler, faster, streamlined combat - why not just use BRP? The default, that is: no hit locations...
__________________
280/420
Reply With Quote
Reply Post New Thread



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.1.0
Powered by NuWiki v1.3 RC1 Copyright ©2006-2007, NuHit, LLC