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Adding some MRQ elements to BRP

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  #31 (permalink)  
Old April 20th, 2008
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Quote:
Originally Posted by Tywyll View Post
Out of curiosity, why not? Do you not allow multiple attacks for combat skills over 100% (which is essentially the exact same thing)?

If we have a special (even if there is only one) in combat applications, why shouldn't non-combat applications also benefit?
Basically, I don't like them because they add complexity. I'm not particularly fond of multiple attacks, but at least they don't add much in the way of additional mechanics.
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Old April 21st, 2008
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One area where I do hope they are close together is in cost of basic equipment. MRQ now has a pretty large amount of supplements that list equipment now and would like to not have to go converting prices from one book to another.
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Old April 21st, 2008
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Um, er... Well, there shouldn't be any conflict at all!
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Old April 22nd, 2008
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Originally Posted by TRose View Post
One area where I do hope they are close together is in cost of basic equipment. MRQ now has a pretty large amount of supplements that list equipment now and would like to not have to go converting prices from one book to another.
So, there shouldn't be a problem with prices for a horse in Medieval Iceland or one in Ancient Rome or one in the Wild West or in Glorantha or in the Young Kingdoms.
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  #35 (permalink)  
Old April 22nd, 2008
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Nope - all are "Average".
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