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280/420 |
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It is pleasant to find someone of like mind on this subject.
I am afraid I am thinking of giving up on the hobby as a group activity because most gamers I talk to these days seem to favor mechanics like opposed rolls and 'modern' rpg mechanics. Right now it is unlikely that I will even get the new BRP book due to all the bells and whistles that are getting attached to it. The parts I like are, alas, already known or available. Unfortunately it looks like hte new book will not bring anything useful to me to the table. I don't know. ![]() I'll likely stick to Stormbringer and CoC with imports from other systems and use Atlantis if I actually get to run a game, and spend my hobby hours working on my own setting. It is still an enjoyable hobby even if it is pulling away from my tastes in many ways. |
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I'm not afraid of subtraction, and I have never said simple was always better. Indeed, what I have said is that there is a sweet spot which varies from gamer to gamer. Because some of us are not comfortable with some of the ideas that are so prevalent right now does not mean we are stupid...as you seem to imply with your 'gasp subtraction' snip. I don't care for many of the ideas included in this BRP book because they are beginning to carry it beyond my sweet spot. Contested or opposed rolls, traits, heroic abilities, fate points, etc. are no improvement, IMHO, especially in a system which can be run effortlessly as it already exists.
I also do not like being talked down to by anyone. I like what I like. 4e just looks like a mess, and an expensive one, 'simpler' or not. The new BRP is beginning to feel like GURPS. There are, however, a couple of bright spots on the horizon. I do regret that I cannot give the new book more support, but I feel right now that the inclusion of clumsy mechanics such as contested rolls and the multi-genre nature of it are going to leave me, for one, out in the cold. |
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SGL.
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116/420 (gave away one!). Ef plest master, this mighty fine grub! |
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I hope there's plenty of us out there. Being reasonable folks, maybe we don't usually shout as loud as some others, that's all...
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![]() In what ways? I don't know GURPS. (Er, though come to mention it, I think I reviewed it once... )See? Not everyone wants extra things. Yay, Options! The way to go...
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280/420 |
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Using a "standard" opposed roll mechanic, where equallly skilled characters have equal chances of success, would make close combat bloodier than in CoC or SB, where the attack/parry matrices inherently favour the defender. Considering how fast limbs tend to fly in either, that doesn't sound like a good thing!
(Eg., if two chars with sword skill 90% fence, the per attack chance of a hit is 9% and ~22% respectively. If a margin-of-success or other balanced mechanism was used, it'd be 50%.)
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The black rivers of pitch that flow under those mysterious cyclopean bridges - things built by some elder race extinct and forgotten before the beings came to Yuggoth from the ultimate voids - ought to be enough to make any man a Dante or Poe if he can keep sane long enough to tell what he has seen. |
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A 22% chance of one of the two contestants scoring a hit in a 12 second timespan looks fine to me. In a sports fencing or kendo exchange, this is the time it takes to score a hit. Of course things may be different in lethal combat, but we are talking about 22% of causing a wound, not 90%.
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Assuming one attack per character per 12s round and that the wounds are not incapacitating, the odds off either or both fencers inflicting a hit in a round are 17% (CoC), 39% (SB5), and 75% (hypothetical neutral system). The numbers above are for a single attack.
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The black rivers of pitch that flow under those mysterious cyclopean bridges - things built by some elder race extinct and forgotten before the beings came to Yuggoth from the ultimate voids - ought to be enough to make any man a Dante or Poe if he can keep sane long enough to tell what he has seen. Last edited by The Last Conformist : April 22nd, 2008 at 22:22. Reason: minor math error corrected. |
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