Basic Roleplaying Forum |
|
|
|||||||
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|||
|
Quote:
Cheers! |
|
||||
|
There are impales in CoC, but they affect only the amount of damage inflicted*, not the difficulty of parrying.
![]() * And, for close-combat weapons, whether your weapon gets stuck.
__________________
The black rivers of pitch that flow under those mysterious cyclopean bridges - things built by some elder race extinct and forgotten before the beings came to Yuggoth from the ultimate voids - ought to be enough to make any man a Dante or Poe if he can keep sane long enough to tell what he has seen. |
|
||||
|
Well I am glad I came back to check this thread! I apparently failed to adequately express myself.
Quote:
I also agree that opposed rolls, traits, heroic abilities, fate points, are no improvement. I do think that it is possible to improve opposed rolls though. Which, if it can be done, would be a boon for those that want to use them. The others are fine, I guess, but I probably won't use them. Quote:
I don't know that 4e will be a mess... I actually think it will probably be pretty clean, but clean will not help the fact that it has moved away from being a RPG and moved more toward being a pseudo-CCG or a MMO simulator. I believe the main reason for the BRP book is to serve as a consistent rules platform for new games to be built on. If you are looking to add new things to your current game or are looking to change things that may not work as well as you would like BRP would also be useful. If you are happy with what you have or are not looking for anything new then of course a new book won't help you. Of course if you have a game you like there is nothing wrong with that! ![]() Quote:
In order to simulate movement and distance on a grid 3.5 used a rule that ever second diagonal move counted as two squares. This meant that you had to remember if you counted one or two squares the last time you moved diagonal. This was 'too hard'. Spells with area of effects that were not a simple radius was 'too hard' (goodbye Cone of Cold!). Figuring out that 20' was equal to four 5' squares was 'too hard'. Therefore Fireball is now described as having: Area 4. That means that you count four squares in all directions, including up, down, left, right, and diagonal. What you end up with is a cube. All spells now either effect a target or number of targets or they effect an area. Area 1, Area 2, Area 3, etc. Done. Everything is a cube. They also got rid of durations. It was 'too hard' to remember how many rounds a spell had left or how long before a spell or power recharged. Now all spells last until a successful save. Everybody has a save. You might have a save of +3 or +4 or whatever and that is the save you use for everything. If you have a power that recharges it will be listed as "Recharge: 5 6" This means that you need to roll a 5 or a 6 on a d6 for the power to recharge. Notice that they don't say 5 or higher or Recharge: 5 and assume that you know to roll a 5 or higher, they actually say "5 6". If you have a 50/50 chance of recharging they will say "Recharge: 4 5 6". My immediate response to all of this is, "Just how stupid and/or lazy do they think we are?" Apparently we are considered pretty stupid by Wizard of the Coast. All of this may have effected me a bit and made me overly sensitive to the "Simpler is better" idea. Quote:
Again, not aimed at anyone in particular. Just a general venting on the push toward simplicity that I have been seeing. It is not just D&D either, I think MRQ also suffers from this, though to a lesser degree.
__________________
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts. Bertrand Russell (1872 - 1970) 30/420 Last edited by Lord Twig; April 22nd, 2008 at 23:30. |
|
||||
|
Quote:
SGL.
__________________
116/420 (gave away one!). Ef plest master, this mighty fine grub! |
|
||||
|
Quote:
Quote:
Trif, i had not realized you had been away from The Other Forum for so long ![]() |
|
||||
|
Quote:
Quote:
![]() SGL.
__________________
116/420 (gave away one!). Ef plest master, this mighty fine grub! |
|
||||
|
Quote:
I houserule that damage reduction by APs happens only if you have a shield, effectively differentiating between Parry and Block.</mrq> Quote:
|
|
||||
|
How does it add realism?
__________________
The black rivers of pitch that flow under those mysterious cyclopean bridges - things built by some elder race extinct and forgotten before the beings came to Yuggoth from the ultimate voids - ought to be enough to make any man a Dante or Poe if he can keep sane long enough to tell what he has seen. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|