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This is really turning into a religious dispute.Most battles take place between opponents in the 80%-90% skill range. Using non-opposed rolls, two combatants with 95% skill take some ten melee rounds to resolve a combat - no, to hit once, since you are not guaranteed to win a fight after the first hit. The "over 100%" rule only applies to limited cases, as most characters never exceed 100%. In a real situation the difference in skill between two opponents always matters, be it a tackle in a soccer match or a duel to the death, while with yor suggestion skill difference only matters when skill goes above 100%. Quote:
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PS: I bet you can't resist having the last word...
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Last words aside, I'm intrigued by parrying a brontostaurus's stomp.
On the face of it, this is clearly silly - a brontosaurus is like the Mother of Monsters in RQ and it's stomp is an area effect in that it can affect more than one person and an area effect can't be parried (can it?) But, imagine a brontosaurus stomping on hercules (What? There weren't brontosauruses in Hercules' time? Thet never bothered the writers of the TV series) he is quite capable of grabbing the foot, holding it in the air and then moving it aside. After all, he once took Atlas's place and held the sky up so a little iddy-biddy brontosaurus shouldn't be a problem. So, excluding magic (Great Parry - ha!), Heroes (Hercules), Gods (Thor is pretty strong) and special abilities, you shouldn't be able to parry a brontosaurus's stomp, but you could dodge out of the way or set a spear for it to stomp on and hope that it's leg gets disabled before it hits you. Of course, hard PCs would take the damage, then pull themselves out of the hole they have just been stomped into, get back up and give the brontosaurus a good kicking.
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Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
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Pardon me, but I have GMed enough RQ/BRP/CoC/whatever to have a clear idea about what skill most fighting-enabled characters tend to have. Excluding Soltakss' campaigns perhaps.
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![]() As for resisting or not, the point is that when you come out with statements like "Opposed rolls create confusion and not realism", or someone writes "The Opposed Roll Taint" - can't remember if it was you - it reminds me of religion rather than a creative and intelligent way of having fun, and so I feel that you deserve a polite, but firm, reply. I am not a great fan of the "vox populi" principle, but please note that most people who write for, or simply play, BRP or MRQ or HQ or whatever tend to use or prefer a somewhat-opposed roll system. Of course I am the first to be suspicious of opposed rolls when using a matrix [it was ME who ran a poll to know what exactly people thought about it on The Other Forum, remember?]. Of course nobody forces you to give up your opinion. If you do not like opposed rolls, just play RuneQuest 2 or 3. They are still great games, and there are still copies available on eBay. Last edited by RosenMcStern : April 26th, 2008 at 16:36. |
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Perhaps a Bronto Stomp could be interpreted as a "Sweep" attack, just in a different direction from normal. BRP0 would then say parrying it was possible, if a STRvDamage roll was made, which, if successful, would stop the blow and save any further (shorter?) people in the area. Seems about right to me...
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That makes sense and allows for the Herculean Grapple as well.
So, now we've worked out that a Brontosaurus's stomp can be parried, what other off-topic questions can we answer?
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Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
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That's rather like the Harn system, isn't it? Can't say I'm keen.
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