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How are contested rolls handled in the new BRP? Is it simply defender wins (a dodge succeeds against any attack unless its a crit)? Is it a compared roll (highest/lowest roller wins)? Or something else?
Are there any changes if skills are 100+? Cheers! |
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Yeah, but I don't think any of the BRP0 options for combat is free of the 'Opposed Roll' taint. I don't like to think about that - it makes me queasy. But Jason said he'd be revising the combat chapter wording for 1st Ed, so there's always hope...
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A number of optional variant are included, and there are some wrinkles in interpretation that were to be clarified as a result of feedback on BRP 0 IIRC. The default rule and variants automatically takes account of skills over 100. Cheers, Nick Middleton
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"Soon we'll be out, amid the cold world's strife, Soon we'll be sliding down the razor blade of life." Tom Lehrer, College Days BasicRolePlaying Uncounted Worlds Gwenthia 64/420 Last edited by NickMiddleton : 2 Weeks Ago at 15:45. Reason: typo |
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The opposed roll for combat works fine. We have used this in MRQ for almost one year, and it works - in fact it is the only real advancement, in combat, of MRQ over previous RQs. It is the cross-indexing of opposed rolls with combat matrices / tables / whatsoever, instead of adopting the DoS mechanics, that makes the system a bit clumsy. But the opposed roll solves a lot of issues, and eliminates the old problem of endless combats when your opponent is too skilled at parrying.
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Yes, combat matrices are clumsy, and 'get in the way'. So please tell, what are the "DoS mechanics"?
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280/420 |
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DoS (Degree of Success) mechanics means that whenever you have an opposed roll and both succeed, one of the successes is downgraded by one or more to achieve a simpler result. This is in BRP 0, as Nick explained above (simple Dodge downgrades Critical attack to Special), and is in the MRQ player's update, albeit reversed (attack with higher roll downgrades simple parry or roll to failure, parry or dodge with higher roll downgrades successful attack to miss).
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Simple but awfully unrealistic. A 91% guardsman spots a 90% sneaker 90% of the times.
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