Basic Roleplaying Forum

Home Forum Downloads Reviews Wiki Gallery Links

Go Back   BRP Central > The Basic Roleplaying Forum > Basic Roleplaying
Register Gallery FAQ Members List Calendar Search Today's Posts Mark Forums Read


Alternative Wizardry Systems

Post New Thread  Reply
 
LinkBack Thread Tools Display Modes
  #21 (permalink)  
Old April 26th, 2008
Senior Member
 
Join Date: Oct 2007
Location: Milan, Italy
Posts: 184
Send a message via Skype™ to RosenMcStern
Default

Quote:
Originally Posted by soltakss View Post
Since BRP is definitely and absolutely not OGL then you can't convert them to BRP. You'd have to look at another D100 system that is OGL-based. I'm trying to think of one, it's on the tip of my tongue ....
But please don't speak the name here, or you might have your tongue cut off by some Zealot
Reply With Quote
  #22 (permalink)  
Old April 26th, 2008
Member
 
Join Date: Jan 2008
Location: Lidingö, Sweden
Posts: 76
Default

Quote:
Originally Posted by frogspawner View Post
To clarify, a 15fp Magic Missile (i.e. expanded twice) would do 3 dice of damage, but a 15fp Fireball (not expanded) would do 1 die?
Yes... but a fireball is an area spell. Some spells would probably need a bit of tweaking. I would, for example, downgrade Magic Missile to 1d3 damage (but ignoring armour, needing a POW v POW win). Essentially it would become an improved Disruption spell.

Quote:
Originally Posted by frogspawner View Post
Also, I'd suggest that school-skills should all contribute individually to the Spell Buffer, so you don't have to worry about the odd %'s, only when any skill crosses a 10% barrier.
Good idea. I wouldn't complain, the method that is easiest to use should be used.
Reply With Quote
  #23 (permalink)  
Old April 26th, 2008
Member
 
Join Date: Jan 2008
Location: Lidingö, Sweden
Posts: 76
Default

Quote:
Originally Posted by soltakss View Post
To use D20 magic effectively you have to have levels, which can be used in BRP games by having different degrees of membership of a particular magical organisation. So, you have Lay Member/Initiate/RuneLevel in RQ, there's no particular reason why a certain order doesn't have Member/Master/GrandMaster or whatever series of levels you want. So, levels aren't really an issue.

A big issue with D20 spells are that the higher level ones are incredibly powerful. They can seriously unbalance a game. But that is a problem for the GM.

Another issue is that D20 magicians can only store a certain number of spells and can only cast a certain number of spells per day, and both limitations are defined by level. That is against many of the BRP values. Is there a way around it? Almost certainly. Do I know the way? Nope.
The method I devised and posted up-thread is in fact designed to deal with some of these problems. All the methods I've posted are intended to be used in a automatic conversion routine that converts d20 spell data into BRP (or d100 if you want) spell data. One problem one cannot handle programmatically is very powerful spells. The only thing one can do is to mark them as problematic and alert a GM about the potential problem.

Quote:
Originally Posted by soltakss View Post
But, I'd love to see a conversion of OGL D20 Spells to a D100-style system. Since BRP is definitely and absolutely not OGL then you can't convert them to BRP. You'd have to look at another D100 system that is OGL-based. I'm trying to think of one, it's on the tip of my tongue ....
Well, I wouldn't be using MRQ if I made a conversion. There's absolutely no problem converting d20 spells to BRP, legal wise. The game system in it self is not owned by anyone. The terms being used in any given game system (hp, AC, magic points, fatigue points, SR etc.) are for all purposes public domain.
Reply With Quote
  #24 (permalink)  
Old April 26th, 2008
Senior Member
 
Join Date: Apr 2008
Posts: 147
Default

Quote:
Originally Posted by peterb View Post
Well, I wouldn't be using MRQ if I made a conversion. There's absolutely no problem converting d20 spells to BRP, legal wise. The game system in it self is not owned by anyone. The terms being used in any given game system (hp, AC, magic points, fatigue points, SR etc.) are for all purposes public domain.
And ultimately, if this is a fan conversion that you aren't selling, you can do whatever you want... more or less.
Reply With Quote
  #25 (permalink)  
Old April 26th, 2008
Senior Member
 
Join Date: Oct 2007
Location: Bingley, Yorkshire
Posts: 566
Default

Quote:
Originally Posted by peterb View Post
I would, for example, downgrade Magic Missile to 1d3 damage (but ignoring armour, needing a POW v POW win). Essentially it would become an improved Disruption spell.
Yes, same here! One d3 per increment is so much nicer than d4+1 every other... and it would be a bit too vicious without a 'saving throw' of some kind.

But this is unrepresentative. Most spells need virtually no changes and the conversion is not too much of a problem.
__________________
280/420
Reply With Quote
  #26 (permalink)  
Old April 28th, 2008
Member
 
Join Date: Jan 2008
Location: Lidingö, Sweden
Posts: 76
Default

I just found out that I'm absent minded

A few years ago I wrote an short rulesmodule called "Wizardry" which details an alternative wizardry system. It was partly designed with the porting of d20 spells in mind... I had completely forgotten about it. I even wrote three editions, moving from MP use to FP use... I'm getting old...

Here's a link to a copy in pdf-format and here's a link to the same document in openoffice-format. The document is licensed under a Creative Commons License.

And yes, I almost forgot, I've added a d100-Compatible logo...
Reply With Quote
Reply Post New Thread



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.1.0
Powered by NuWiki v1.3 RC1 Copyright ©2006-2007, NuHit, LLC