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I have BRP Zero at last, and was hoping to see the attack matrix as an 'option'. Alas it is not - and it is even more formidable than in Elric!
I was hoping for a slimmed down basic version as in CoC. ![]()
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Paul Elliott Warlords of Alexander - Roleplaying in the ruins of Alexander's Empire Zenobia - Fantasy RPG in the Eastern Roman Empire Zaibatsu - Fast-play Japanese cyberpunk - Gibson-style www.geocities.com/mithrapolis/games.html |
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Yeah, I know. (Personally, I was hoping Attack/Parry/Dodge effects would each be separate, not matrixed at all.)
![]() FWIW, Jason said he'd be 'clarifying' the combat chapter for Ed.1, so it may be simplified a bit. But hey! Everything's optional, even if it ain't got a little white square by it... ![]()
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280/420 |
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It's been clarified and slimmed down.
The basic rule is the same, though - one quality of success reduces the quality of success for an opposed roll. Once you grasp that, the need to refer to the attack/defense matrix diminishes exponentially.
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1/420 ||| Rocket Séance (my blog) |
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I suppose all I need to know is ... do I succeed?
So having successes 'nulified' by fantastic parries could be done easily I suppose.
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Paul Elliott Warlords of Alexander - Roleplaying in the ruins of Alexander's Empire Zenobia - Fantasy RPG in the Eastern Roman Empire Zaibatsu - Fast-play Japanese cyberpunk - Gibson-style www.geocities.com/mithrapolis/games.html |