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Actual Play with Skills over 100%

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  #21 (permalink)  
Old 2 Weeks Ago
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Quote:
Originally Posted by AikiGhost View Post
Skill levels of 100%+ cause no problems whatsoever in our games, we use the following rules

1. Rolls of 96-99 are always failure and 00 always fumble regardless of skill level.

2. "Feinting", anyone can drop up to half their skill level in an opposed test and drop their opponents defense by the same amount.

This means that guys with 125% broadsword could drop their skill to say 90% thus dropping their opponents parry by 35%. We call it "feinting" because it is mostly used in combat, but we also allow its use in any other contested roll so for example stealth vs listen, etc.
Veeerrrrry Niiiice I like that, A LOT. Thank you for a new monster tactic

-STS
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  #22 (permalink)  
Old 2 Weeks Ago
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Originally Posted by badcat View Post
But I simply see NO REASON to add opposed mechanics to this system. It has a solid base mechanic already...the percentile roll...which can be made to do all the tricks necessary for a good solid simulation. Mind, I do use games BASED on opposed rolls sometimes (Talislanta 4) and I wouldn't want to see some percentile mechanics bolted on to that system. It would clunk it up just like opposed rolls clunk up BRP.
Elric!/SB5 already has at least four different opposed mechanics (resistance table, attack/parry matrix, attack/dodge matrix, spot/hide matrix). If opposed mechanics "clunk up" the system, is alread highly clunked up.
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  #23 (permalink)  
Old 2 Weeks Ago
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Originally Posted by NickMiddleton View Post
IIRC Jason's notes on doing Star wars in BRP were posted in a thread at RPG Net a while back...
It's been a long time and several computers since that campaign, and I've lost most of the original files somewhere, but I think I've still got the character sheet around here. I'll see if I can find it and will post it to the files section, for kicks.

EDIT: I found those files and posted them. Enjoy!
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Last edited by Jason Durall : 2 Weeks Ago at 19:50. Reason: Found files.
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  #24 (permalink)  
Old 2 Weeks Ago
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Originally Posted by Jason Durall View Post
I found those files and posted them. Enjoy!
Thank you very much, the files are really interesting. I especially like the
"Invent" skill on the character sheet - a great idea for my science fiction
setting.
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  #25 (permalink)  
Old 2 Weeks Ago
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Originally Posted by rust View Post
Thank you very much, the files are really interesting. I especially like the
"Invent" skill on the character sheet - a great idea for my science fiction
setting.
That was specifically to accommodate one of the PCs - a distraught engineer named Korrick Salvaridar (try saying that fast) who was eager to join the Rebellion due to his work being utilized by Seinar Fleet Systems in development of the Death Star. He wanted a skill to represent his being able to throw together technological devices, and other feats of engineering. With around half of his body replaced with cybernetics, he was essentially a Star Wars version of Tony Stark.

That campaign was a lot of fun.

But this is really off topic, so I'll end the discussion here.
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  #26 (permalink)  
Old 2 Weeks Ago
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Last Conformist, if you can't see the difference you have a problem.

Actually, I am tired of debating about this with anyone who likes to talk down, debate, and sit back and point out the obvious in a snarky superior way...this site is becoming very annoying. The system is going places I don't like. Most of the posters here, as at any other internet site I have found, don't seem to be able to try to understand what is actually being said. So I will move to something that is still simple and fun, and has little room for debaters and rules lawyers. Not only will I not be buying this book, I will not be using BRP any more. I'm finished.

So long.
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  #27 (permalink)  
Old 1 Week Ago
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Hmmm...


Back on topic.

Has anyone considered / tried using the HQ mechanic for skills over 100%?

Each 100 gives you a mastery which can be used to bump up success levels.

So some one with say 150% attack, coulld roll a 43 and the result is upgraded from a normal success to a special success.

Any thoughts / comments.
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  #28 (permalink)  
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Quote:
Originally Posted by Merak Gren View Post
Hmmm...


Back on topic.

Has anyone considered / tried using the HQ mechanic for skills over 100%?

Each 100 gives you a mastery which can be used to bump up success levels.

So some one with say 150% attack, coulld roll a 43 and the result is upgraded from a normal success to a special success.

Any thoughts / comments.
Honestly, I think that would be too powerful, unless there was some way to block it/reduce it.
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  #29 (permalink)  
Old 1 Week Ago
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Thanks, Jason, for the Star Wars files. I haven't had a chance to look them over since I've downloaded them. But I'm interested in seeing how you handled the Jedi skills.

I'm kind-of-sort-of thinking about starting a gaming club, since I'm back in college. Seems like most people who are into rpgs want to play a Star Wars game at least once.

But anyway:
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  #30 (permalink)  
Old 1 Week Ago
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Quote:
Originally Posted by Merak Gren View Post
Has anyone considered / tried using the HQ mechanic for skills over 100%?

Each 100 gives you a mastery which can be used to bump up success levels.

So some one with say 150% attack, coulld roll a 43 and the result is upgraded from a normal success to a special success.

Any thoughts / comments.
It's definitely an option. We've discussed it (somewhere!) on this board already, and I've put together some very rough notes for myself on the subject, but to be honest right now I'm inclined to see how RAW BRP plays out, especially with things like opposed rolls, super powers, and martial arts. But it's certainly an option worth exploring.

Cheers,

Sarah
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