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EDIT: I found those files and posted them. Enjoy!
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1/420 ||| Rocket Séance (my blog) Last edited by Jason Durall : 2 Weeks Ago at 19:50. Reason: Found files. |
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Thank you very much, the files are really interesting. I especially like the
"Invent" skill on the character sheet - a great idea for my science fiction setting. ![]() |
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That campaign was a lot of fun. But this is really off topic, so I'll end the discussion here.
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1/420 ||| Rocket Séance (my blog) |
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Last Conformist, if you can't see the difference you have a problem.
Actually, I am tired of debating about this with anyone who likes to talk down, debate, and sit back and point out the obvious in a snarky superior way...this site is becoming very annoying. The system is going places I don't like. Most of the posters here, as at any other internet site I have found, don't seem to be able to try to understand what is actually being said. So I will move to something that is still simple and fun, and has little room for debaters and rules lawyers. Not only will I not be buying this book, I will not be using BRP any more. I'm finished. So long. |
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Hmmm...
Back on topic. Has anyone considered / tried using the HQ mechanic for skills over 100%? Each 100 gives you a mastery which can be used to bump up success levels. So some one with say 150% attack, coulld roll a 43 and the result is upgraded from a normal success to a special success. Any thoughts / comments.
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Thanks, Jason, for the Star Wars files. I haven't had a chance to look them over since I've downloaded them. But I'm interested in seeing how you handled the Jedi skills.
I'm kind-of-sort-of thinking about starting a gaming club, since I'm back in college. Seems like most people who are into rpgs want to play a Star Wars game at least once. But anyway: ![]() |
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Cheers, Sarah |