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I agree that there are many players who are all about the build, but that's not really unique to 3.5, that sort of min-maxing has always been around. I've only encountered one player who felt that 'if its in a book, we should play it'. I just kept telling him 'no' until he got the hint. |
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INT and POW bonuses were offset by 1% penalties for low STR and DEX (unless the characters were quite special - which fit well with the premise of the saga/game), by the time you had sorcerers with high enough INT and POW to make a difference, you most likely had warriors with very high combat skills that made the stat bonuses fairly irrelevant. -V |
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Elric has a +44% attack bonus (with drugs) Myshella has a +34% attack bonus Theleb K'aarna has a +27% attack bonus In SB1-4, 90% total skill was considered "Master" level. Elric is significantly more skilled than Theleb K'aarna, and much better than Myshella on that scale by bonus. But then there is training. Elric as trained as one of if not the best swordsman on Melnibone. Myshella was adept with the dagger in the saga IIRC. Theleb K'aarna was not very adept with the sword. Again, from the SB3 book - Elric has a greatsword skill of 92% - Master level. Also, Sea Axe of 84%. Myshella has a dagger skill of 100% (seems to fit, no other weapon training) Theleb K'aarna has a shortsword attack of 44% (he only trained up 17% over stat bonus - makes sense) and dagger of 89% (again, good, but not master). As I said earlier, the stat bonuses really do not make much of a difference as you get more advanced characters hitting the 100% and over mark. It was only those "special" characters that really benefitted. -V |
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