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1. While I like the idea of a written, or carved rune, allowing access to the Rune power through Similarity or other magical law, I think that the Runes themselves should be scattered about the land, in appropriate places. I model it on (a probably warped view of) the Australian legends of the Dreamtime, and think of the Runes being embodied in specific places in the world. Go to the power spot to bind the rune. As a GM I like the ready-made quests that this creates.
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I am not familiar with the Australian legends but I must look into it it sounds pretty cool. I love the ideas of "power spots" to gain runes or spells. They could be anything that fit the setting: temples, icons, trees, crop rings,totem poles etc. and as you say the ready made quests add a lot to the role-playing experience.
I did not really read the title of the thread before I jumped in and was actually thinking of Runes as possibly different from those of Glorantha and could work in BRP with more generic game settings. I am afraid to go into to many details hear as I may commit the faux pas of getting to far off the topic of Runes in Old RQ.
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PS: Maybe we should invent a similar-style wargame for SharedWorld...?
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This sounds interesting???