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  #11 (permalink)  
Old April 30th, 2008
sdavies2720's Avatar
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Originally Posted by Shaira View Post
Here ya go (these are from the BRP rulesbook, not Pendragon):
...
Impulsive/Cautious
...
Stubborn/Receptive
...
I've always thought that the opposite of "Impulsive" should be "Planned" rather than "Cautious". So a BEM with high "Planning" would have multiple contingency plans worked out, no matter whether he's cautious or aggressive. Someone with high "Impulse" would instead shoot from the hip, both for a plan of attack and a plan of retreat.

Stubborn/Receptive bothers me less, but I like Stubborn/Flexible better. Someone may or may not be receptive for a lot of reasons, but Stubborness/Flexibility reflects what they do with the information once they get it.

Steve
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Old April 30th, 2008
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Originally Posted by NickMiddleton View Post
Purely off the cuff, but how about, rather than using the fate point mechanic and Allegiance (which is in some ways a fre-form variant of Pendragon's Passions rules), define some "ideals" - sets of say five traits that exemplify a particular ideal / philosophy / worldview
Too limiting for my purposes, everyone is to be inspired by patron/ancestor spirits in this setting so each "Inspired" individual will be just that, an individual.

The idea would be that each character is trying to live up to the ideals of those of his line that have come before, but there are as many family lines as characters.

The idea would be to make it possible to be a highly powered lying cheating coward, because you are embodying the ideal of a spirit that has gone before that happened to have that world view.

I'm hoping to work in the Tribe 8 "Eminence" style Magic I was talking about last week and tie it into the passions.
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Old April 30th, 2008
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Originally Posted by frogspawner View Post
Nice idea, but BRP Fate Points aren't the GM's to give (they are the Power Points you already have, just called Fate Points when spent in certain ways). See what you think of my mechanism, below, which may bend but hopefully doesn't break the BRP rules...
I'm talking about FATE 2.0 & Spirit of the Century style FATE points not BRP ones (I don't have the BRP book yet)
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Old April 30th, 2008
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Originally Posted by sdavies2720 View Post
I've always thought that the opposite of "Impulsive" should be "Planned" rather than "Cautious".
Stubborn/Receptive bothers me less, but I like Stubborn/Flexible better.
Yes, Cautious should be reserved for the positive-sounding opposite of Brave. Impulsive is a good one, it'll probably replace Dynamic on my "Precise / Dynamic (Fussy/Careless)" scale, but I still prefer Precise to Planned (though I feel there could be something better still out there, and I can't be bothered to fetch the thesaurus... ). And, yes, Flexible is better than Receptive, thanks.
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Old April 30th, 2008
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Originally Posted by AikiGhost View Post
Too limiting for my purposes, everyone is to be inspired by patron/ancestor spirits in this setting so each "Inspired" individual will be just that, an individual.
Not too limiting at all. Five traits selected from the full list is plenty to define the philosophy of someone's 'family line', if you need such a thing.

Quote:
Originally Posted by AikiGhost View Post
I'm talking about FATE 2.0 & Spirit of the Century style FATE points not BRP ones (I don't have the BRP book yet)
BRP Fate Points work in the way I outlined, which isn't compatible with the GM handing them out. I'm sure someone would be happy to tell you the details, so you don't have to make do with some other system until your BRP arrives.
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Old April 30th, 2008
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Quote:
Originally Posted by AikiGhost View Post
Too limiting for my purposes, everyone is to be inspired by patron/ancestor spirits in this setting so each "Inspired" individual will be just that, an individual.

The idea would be that each character is trying to live up to the ideals of those of his line that have come before, but there are as many family lines as characters.
So each family line has it's own set of "ideals" from the traits list? And perhaps each family / line has an Alleigance (family / Line) that works as per the BRP Allegiance, but each family / line has different sets of actions / behaviours that add allegiance? So you have both a set of ideals for a family / line that the character would strive to live up to, AND a set of specific behaviours that family tradition / loyalty would define as "right action"...

Cheers,

Nick
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Old May 1st, 2008
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Originally Posted by frogspawner View Post
Not too limiting at all. Five traits selected from the full list is plenty to define the philosophy of someone's 'family line', if you need such a thing.
Strokes and Folks, I wont be defining what traits a PC wants to pursue under any kind of strict category or in arbitrary groups of 5 or anything like that. The players will have total freedom to choose where they assign their randomly rolled passions and any passion high enough will give an appropriate benefit.

Quote:
BRP Fate Points work in the way I outlined, which isn't compatible with the GM handing them out. I'm sure someone would be happy to tell you the details, so you don't have to make do with some other system until your BRP arrives.
I completely understood what you said, its just I'll be using FATE style fate points anyway, I prefer how they work and I've decided I want to reserve the use of MPs for Magic.

Last edited by AikiGhost; May 1st, 2008 at 06:39.
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