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Chaste - Lustful
Energetic - Lazy Forgiving - Vengeful Generous - Selfish Honest - Deceitful Just - Arbitrary Merciful - Cruel Modest - Proud Pious - Worldly Prudent - Reckless Temperate - Indulgent Trusting - Suspicious Valorous - Cowardly By the way, a very similar list, meant to be used for NPCs, is in BRP Edition Zero. Last edited by rust : 1 Week Ago at 07:35. |
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Some terms are rather 'loaded', so I've tried to come up with pairs that both sound good (and with negative interpretations of each, too):
1. Brave / Cautious (Foolhardy/Cowardly) : Willingness to face danger for the sake of victory / Avoidance and fear of dangers. 2. Chaste / Lusty (Repressed/Lustful) : Faithful to cultural mores in sexual relations / Excess sexual desire and activity without commitment. 3. Diligent / Relaxed (Manic/Lazy) : Works hard and applies to the task at hand / Avoids work or tedium and prefers to sit around. 4. Forgiving / Forceful (Apologist/Vengeful) : Ignores insults, injuries and bad comments / Seeks revenge for all slights, real or imagined. 5. Generous / Conservative (Squandering/Selfish) : Shares and frequently gives gifts / Desires to accumulate material wealth for themselves. 6. Honest / Cunning (Unimaginitive/Deceitful) : Truthful and reliable despite negative consequences / Distorts the truth to their advantage. 7. Modest / Proud (Meek/Vain) : Seeks no glory or recognition for their deeds / Boastful and self-satisfied, likes to hear about themselves. 8. Just / Arbitrary (Judgmental/Illogical) : Tells right from wrong, judging impartially / Makes decisions emotionally, using irrelevancies. 9. Trusting / Skeptical (Gullible/Suspicious) : Friendly and believes what they are told / Unfriendly and distrustful of what anyone says. 10. Merciful / Ruthless (Pitiful/Cruel) : Willing to help the weak, poor and even enemies / Unconcerned for feelings or pain of others. 11. Pious / Worldly (Sanctimonious/Blasphemous) : Concerned by spiritual implications / Cares only for the mundane and disrespects gods. 12. Temperate / Indulgent (Restricted/Greedy) : Takes only minimal food and drink / Enjoys excess food, drink and other delights. 13. Cheerful / Earnest (Frivolous/Gloomy) : Happy and generally jocular, given to pranks / Serious and often grim-faced, devoted to causes. 14. Talkative / Taciturn (Verbose/Brusque) : Outgoing and loquacious, talks legs off donkeys / Introverted and tight-lipped, using few words. 15. Optimistic / Pessimistic (Overconfident/Hopeless) : Believes outcomes will be good / Believes outcomes will be bad. 16. Enquiring / Reserved (Prurient/Uncaring) : Takes interest in details, even of others' business / Remains aloof from others, ignores details. 17. Courteous / Candid (Unctuous/Rude) : Polite, considerate and wary of upsetting others / Unafraid to cause offence with words or deeds. 18. Precise / Dynamic (Fussy/Careless) : Makes painstaking and detailed plans / Proceeds quickly without much preparation. 19. Some Other Trait (e.g. Aggressive/Passive, Stubborn/Receptive, Physical/Mental, Emotional/Calm, Leader/Follower, Witty/Dull, Dependable/Unreliable, Innovative/Conservative, etc.) I also think explanations are needed, or they're prone to misinterpretation.
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And now that we have these... and "Allegiance"<s>, its time to try and shoehorn the Pendragon magic system in!
![]() SDLeary Quote:
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Purely off the cuff, but how about, rather than using the fate point mechanic and Allegiance (which is in some ways a fre-form variant of Pendragon's Passions rules), define some "ideals" - sets of say five traits that exemplify a particular ideal / philosophy / worldview and if a character who espouses that ideal has trait scores that qualify (16+ if 1-20 scale, 80+ if 1-100 scale, can't remember how BRP 0 does 'em but think it's 1-100) they get a benefit. Or even, for each qualifying trait they get a minor benefit, and for the full set they get an enhabced benefit?
Just a thought... Nick
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"Soon we'll be out, amid the cold world's strife, Soon we'll be sliding down the razor blade of life." Tom Lehrer, College Days BasicRolePlaying Uncounted Worlds Gwenthia 64/420 |
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In my Pharos IV setting I use the traits as "cultural traits" to give the players
an impression which traits (behaviour, ideas, etc.) are typical for the cultures of the various planets of the setting, and therefore have been a part of the education of their characters, and now are expected of them by their fellow citizens. While the characters do not have to share these cultural traits of their home- worlds, it gives the players an additional little help to imagine and play their characters, and to understand their background universe. To give an example, if a player has a Flexian Belter as his character, he knows that Flexians are expected to be able to care for themselves, and that other Flexian Belters will rarely offer to help him, because this might be seen as an insult. |
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Make a "trait-roll" and a relevant skill is doubled for one attempt, in a suitable situation. I've translated each trait into skill-like terms, and the players seem to understand and like it better. e.g. "Brave/Cowardly 70/30" would become "Brave 20%". That is, the amount above the 50% norm is the 'skill' percentage. The "trait skills" can gain increases as usual, except that when one has a tick (i.e. a skill-check against it) it can't be used until the increase roll is attempted (to stop them being used all the time!).
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