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[Pendragon]Can anyone list the passions pairs for me?

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Default [Pendragon]Can anyone list the passions pairs for me?

Can anyone list the passions pairs for me? I dont have the book right now and I'm working on a modified version for my new BRP world.

You know the "Chaste/Lusty" style pairs.
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Chaste - Lustful
Energetic - Lazy
Forgiving - Vengeful
Generous - Selfish
Honest - Deceitful
Just - Arbitrary
Merciful - Cruel
Modest - Proud
Pious - Worldly
Prudent - Reckless
Temperate - Indulgent
Trusting - Suspicious
Valorous - Cowardly

By the way, a very similar list, meant to be used for NPCs, is in BRP Edition Zero.

Last edited by rust : 1 Week Ago at 07:35.
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Here ya go (these are from the BRP rulesbook, not Pendragon):

Aggressive/Passive
Impulsive/Cautious
Extrovert/Introvert
Optimistic/Pessimistic
Stubborn/Receptive
Physical/Mental
Patient/Nervous
Emotional/Calm
Trusting/Suspicious
Leader/Follower
Greedy/Generous
Energetic/Lazy
Honorable/Dishonorable
Brave/Cowardly
Curious/Incurious
Dependable/Unreliable
Pious/Irreligious
Honest/Dishonest
Clever/Dull
Humorous/Dour
Innovative/Conservative

I think I'd probably go with a Cruel / Merciful and maybe a couple of others too.

Hope that helps!

Cheers,

Sarah
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Some terms are rather 'loaded', so I've tried to come up with pairs that both sound good (and with negative interpretations of each, too):

1. Brave / Cautious (Foolhardy/Cowardly) : Willingness to face danger for the sake of victory / Avoidance and fear of dangers.
2. Chaste / Lusty (Repressed/Lustful) : Faithful to cultural mores in sexual relations / Excess sexual desire and activity without commitment.
3. Diligent / Relaxed (Manic/Lazy) : Works hard and applies to the task at hand / Avoids work or tedium and prefers to sit around.
4. Forgiving / Forceful (Apologist/Vengeful) : Ignores insults, injuries and bad comments / Seeks revenge for all slights, real or imagined.
5. Generous / Conservative (Squandering/Selfish) : Shares and frequently gives gifts / Desires to accumulate material wealth for themselves.
6. Honest / Cunning (Unimaginitive/Deceitful) : Truthful and reliable despite negative consequences / Distorts the truth to their advantage.
7. Modest / Proud (Meek/Vain) : Seeks no glory or recognition for their deeds / Boastful and self-satisfied, likes to hear about themselves.
8. Just / Arbitrary (Judgmental/Illogical) : Tells right from wrong, judging impartially / Makes decisions emotionally, using irrelevancies.
9. Trusting / Skeptical (Gullible/Suspicious) : Friendly and believes what they are told / Unfriendly and distrustful of what anyone says.
10. Merciful / Ruthless (Pitiful/Cruel) : Willing to help the weak, poor and even enemies / Unconcerned for feelings or pain of others.
11. Pious / Worldly (Sanctimonious/Blasphemous) : Concerned by spiritual implications / Cares only for the mundane and disrespects gods.
12. Temperate / Indulgent (Restricted/Greedy) : Takes only minimal food and drink / Enjoys excess food, drink and other delights.
13. Cheerful / Earnest (Frivolous/Gloomy) : Happy and generally jocular, given to pranks / Serious and often grim-faced, devoted to causes.
14. Talkative / Taciturn (Verbose/Brusque) : Outgoing and loquacious, talks legs off donkeys / Introverted and tight-lipped, using few words.
15. Optimistic / Pessimistic (Overconfident/Hopeless) : Believes outcomes will be good / Believes outcomes will be bad.
16. Enquiring / Reserved (Prurient/Uncaring) : Takes interest in details, even of others' business / Remains aloof from others, ignores details.
17. Courteous / Candid (Unctuous/Rude) : Polite, considerate and wary of upsetting others / Unafraid to cause offence with words or deeds.
18. Precise / Dynamic (Fussy/Careless) : Makes painstaking and detailed plans / Proceeds quickly without much preparation.
19. Some Other Trait (e.g. Aggressive/Passive, Stubborn/Receptive, Physical/Mental, Emotional/Calm, Leader/Follower, Witty/Dull, Dependable/Unreliable, Innovative/Conservative, etc.)

I also think explanations are needed, or they're prone to misinterpretation.
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And now that we have these... and "Allegiance"<s>, its time to try and shoehorn the Pendragon magic system in!

SDLeary

Quote:
Originally Posted by Shaira View Post
Here ya go (these are from the BRP rulesbook, not Pendragon):

Aggressive/Passive
Impulsive/Cautious
Extrovert/Introvert
Optimistic/Pessimistic
Stubborn/Receptive
Physical/Mental
Patient/Nervous
Emotional/Calm
Trusting/Suspicious
Leader/Follower
Greedy/Generous
Energetic/Lazy
Honorable/Dishonorable
Brave/Cowardly
Curious/Incurious
Dependable/Unreliable
Pious/Irreligious
Honest/Dishonest
Clever/Dull
Humorous/Dour
Innovative/Conservative

I think I'd probably go with a Cruel / Merciful and maybe a couple of others too.

Hope that helps!

Cheers,

Sarah
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I was thinking of using the passions in their normal way but also giving players a fate point per passion that is 18+, I think this gives players even more of a reason to stick to playing their PCs persona.
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Purely off the cuff, but how about, rather than using the fate point mechanic and Allegiance (which is in some ways a fre-form variant of Pendragon's Passions rules), define some "ideals" - sets of say five traits that exemplify a particular ideal / philosophy / worldview and if a character who espouses that ideal has trait scores that qualify (16+ if 1-20 scale, 80+ if 1-100 scale, can't remember how BRP 0 does 'em but think it's 1-100) they get a benefit. Or even, for each qualifying trait they get a minor benefit, and for the full set they get an enhabced benefit?

Just a thought...

Nick
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Quote:
Originally Posted by NickMiddleton View Post
Purely off the cuff, but how about, rather than using the fate point mechanic and Allegiance (which is in some ways a fre-form variant of Pendragon's Passions rules), define some "ideals" - sets of say five traits that exemplify a particular ideal / philosophy / worldview and if a character who espouses that ideal has trait scores that qualify (16+ if 1-20 scale, 80+ if 1-100 scale, can't remember how BRP 0 does 'em but think it's 1-100) they get a benefit. Or even, for each qualifying trait they get a minor benefit, and for the full set they get an enhabced benefit?

Just a thought...

Nick
This is the conclusion I reached about Legend of the Five Rings, in which 7 qualities essential for a samurai are listed, but rules only use one monolythic "Honor", whose signification depends on one's view on the subject.
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In my Pharos IV setting I use the traits as "cultural traits" to give the players
an impression which traits (behaviour, ideas, etc.) are typical for the cultures
of the various planets of the setting, and therefore have been a part of the
education of their characters, and now are expected of them by their fellow
citizens.

While the characters do not have to share these cultural traits of their home-
worlds, it gives the players an additional little help to imagine and play their
characters, and to understand their background universe.
To give an example, if a player has a Flexian Belter as his character, he knows
that Flexians are expected to be able to care for themselves, and that other
Flexian Belters will rarely offer to help him, because this might be seen as an
insult.
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Quote:
Originally Posted by AikiGhost View Post
I was thinking of using the passions in their normal way but also giving players a fate point per passion that is 18+, I think this gives players even more of a reason to stick to playing their PCs persona.
Nice idea, but BRP Fate Points aren't the GM's to give (they are the Power Points you already have, just called Fate Points when spent in certain ways). See what you think of my mechanism, below, which may bend but hopefully doesn't break the BRP rules...

Quote:
Originally Posted by NickMiddleton View Post
Purely off the cuff, but how about, rather than using the fate point mechanic and Allegiance (which is in some ways a fre-form variant of Pendragon's Passions rules), define some "ideals" - sets of say five traits that exemplify a particular ideal / philosophy / worldview and if a character who espouses that ideal has trait scores that qualify (16+ if 1-20 scale, 80+ if 1-100 scale, can't remember how BRP 0 does 'em but think it's 1-100) they get a benefit. Or even, for each qualifying trait they get a minor benefit, and for the full set they get an enhabced benefit?
Spookily close to a system I've just adopted! I defined, yes, five traits as "Virtues" for each religion/philosophy/whatever. Priests get minor benefits if they cultivate them; exemplary religious warriors (like RuneLords) get better benefits but have to stick to all of them, and more rigidly. Other characters can have them (one or two player-picked ones, but could be according to culture, if you like) and so are encouraged to play their chosen persona, because Virtues bring their own reward:

Make a "trait-roll" and a relevant skill is doubled for one attempt, in a suitable situation.

I've translated each trait into skill-like terms, and the players seem to understand and like it better. e.g. "Brave/Cowardly 70/30" would become "Brave 20%". That is, the amount above the 50% norm is the 'skill' percentage. The "trait skills" can gain increases as usual, except that when one has a tick (i.e. a skill-check against it) it can't be used until the increase roll is attempted (to stop them being used all the time!).
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