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Having done all this rereading of old rules sets in preparation for BRP, I realize that my group from back in the day was playing the system (in some aspects) incorrectly.
I've noticed that in RQ at least, Resistance struggles involving magic are MP vs MP rather than Pow vs Pow (which was how we did it in all the other BRP style games we've played, specifically in CoC sorcery). Now that always seemed to work fine for us. However, I'm wondering how it would have worked if we'd been doing it 'right'. Doesn't MP vs MP lead to spell casters being unable to affect targets as they run out of juice? Even dumb brutes eventually have the edge on the caster, especially if they've buffed any of their friends. That just doesn't seem particularly fair to the caster who already has such a limited resource pool for spell casting. Is it a problem? Am I overlooking something? |
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Yep, RQ3 uses MP vs MP, so if your MP goes down you are less able to overcome an opponent and less able to resist. You are less magically powerful the less juice you have.
In Gloranthan RQ, one of the advantages of being a Rune Lord was that you could defend with your POW rather than your MPs. RQ2 used POW vs POW, but RQ2 didn't have the concept of MPs, it used Temporary POW and Permanent POW, so your POW ve POW was your current POW (the same as your MPs in RQ3) but most people who played RQ2 still refer to the contest as a "POW vs POW" roll. I like the idea that you get less effective the more MPs you use. It makes powerful NPCs defeatable and makes you careful with your MPs. In any case, as soon as you have some POW Storage Crystals/MP Storage Enchantments or similar items the question becomes moot.
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Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
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MP vs MP works if you accept a world in which POW storage crystals/spirits/etc or outside sources of mana are fairly common (at least as magic items go). If you don't want such items to be common, then the idea becomes wonky I'd think. Personally, I'd rather see mechanics that allow the caster to increase their personal MP's beyond POW (if you need to Cap Pow, otherwise just let it increase) so that a powerful mage is powerful even when his toys are removed. Then, I've usually run campaigns in worlds were magic items were fairly rare and significant, rather than one with the core RQ and D&D assumptions I think. Just a taste thing, but I'd like to see the mechanics allow for that stylistic choice. |
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SDLeary |
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BRP has spell resistance using both permanent POW and temporary Power Points, depending on particular spell, magic system, etc. It's pretty flexible. There are even instances of spells using other characteristics - INT, STR, and CON spring to mind - for resistance rolls.
Additionally, you can temporarily (for about 24 hours or so) increase your PP (what RQ3 called MP) above your POW score, up to double normal. This does give you the ability to punch through "normal" levels of spell resistance very effectively for certain spells, and reduces the mechanical dependence on things like POW crystals, which IMHO is a good thing. Also, the "Magic" system (as opposed to "Sorcery", etc) provides rules for Wizard's Staves, which are effectively POW crystals built directly into the rule system - they store POW points equal to the Wizard's POW at the time of creating the Staff. Again, this allows spell casting without reducing PP (although it doesn't effectively increase your PP score for spell resistance rolls). Finally, one key difference is that POW and INT no longer have species' maximums for human characters. This puts another level of strategic variation into magic use and conflicts - you really don't know how much POW that sorceror guy *might* have! All in all, the BRP magic powering and resistance rules are pretty modular, and very flexible. They allow you to create different types of spell-casters, which should actually be quite cool in play - you won't necessarily be able to say "hey, I'm a POW 18 Rune Priest with 100 points of stored PP, I can wipe the floor with this other spellcasting guy". Takes some of the predictability out of spellcaster vs spellcaster. Cheers, Sarah |