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I think they work ok for normal humans with a +1 or maybe +2 fixed bonus, it is when you get into higher bonuses the fixed system starts to bug me. A fixed +5 bonus is just brutal, I much prefer a variable d8 or d10 bonus to a fixed +5.
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I just prefer a more variable range for damage - and have argued the same in the weapon damage threads of days past. The 2d6+4 rifle damage in CoC makes it impossible to do a minor wound in a hit location system, yet in real life people a grazed only moderately wounded by large caliber rifles frequently. I would prefer 2d10 to 2d6+4 any day. The average damage is the same, the round is potentially more lethal, but it is still possible to do a 2 point wound (though really there is only a 1% chance of that happening). Let a .50 cal do 2d20. The average shot is still going to kill any human, hit locations or not, but at least there is a chance of surviving, however slim. Long story short (I know, too late for that...): More variable damage allows for a more realistic (in my opinion anyhow) range of results.
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The Actor asks: What is my Motivation? The RPG'er asks: What is my motivation to kill him and take his stuff? |
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I realize now that I must be used to playing at the low-end of the damage-bonus scale. So let me qualify what I said - at that end, flat bonuses work fine. If it's a Big Ugly Monster doing lots of dice damage anyway, a big flat bonus probably isn't too offensive, either. But for a super-strength character-type, with a small-ish one-or-two die weapon, I can see that it would be. It's a matter of taste, but I'd probably agree that at about +5 it starts to break down. However - is this a problem that should be solved in a different way? I suspect the real problem may be that small weapons should not allow big bonuses (i.e. getting a +2d6 damage bonus when wielding a toothpick is clearly wrong). Has anyone previously recognized this problem and got a good scalable solution to it? One that isn't just the GM saying "that's silly"?
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Ah, the Giant-with-a-dagger paradox! Maybe just "damage bonus cannot exceed base weapon damage"? (Or twice base damage)?
But again, impact-based weapons benefit more from strength, so a general rule may be impossible to define. A realistic rule might become too complicate for most groups to adopt, as most players prefer KISS games. |
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Sorry, but that's just the GM saying "it's silly". The paradox remains.
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Example: a Giant with STR 45 that uses a Halberd (req. STR 13) does 6d6+1d6 damage. If the Giant used a dagger it would do 6d6+2. If the Giant uses a trollmaul, it could make use of the momentum of the weapon and do 3d6+6d6 in damage. |
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Either way, if a person were to use a toothpick or a giant a dagger in the heat of battle, it would more resemble a punch than a stab--even though they would be stabbing with a toothpick/dagger. Therefore, the damage modifiers would remain in place. |