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Perhaps not to you, but to others it does. I'm interested in hearing other people's ideas on the subject, as well as their personal experiences, either with the random damage bonus or with a flat one.
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Of course, but to say someone else's discussion has 'little practical value', comes across as saying, "I'm bored of talking/have nothing left to say about this, so this conversation should end now."
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STR+SIZ 01-04 -d8 -4 05-08 -d6 -3 09-12 -d4 -2 13-16 -d2 -1 17-24 ±0 25-28 +d2 +1 29-32 +d4 +2 33-36 +d6 +3 37-40 +d8 +4 41-44 +d10 +5 45-48 +2d6 +6 49-52 +d8+d6* +7 53-56 +2d8 +8 57-60 +3d6 +9 (each +4, another +d2 or +1) (each +12, another +d6 or +3) *I'd ignore this step personally so just posted for sake of completeness Al Last edited by Al. : 2 Days Ago at 21:17. |
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That's just some ideas. Personally, I'm happy to let trolls, giants, and similar get their full damage dice. I don't mind giving some more granularity on the human end using 1d2, 1d3, 1d4, 1d6, or similar. I also don't mind not having glancing blows for really big creatures. At the granularity of BRP, I'm happy to assume that glancing blows are simply misses and any damage (1 hp or more) is more than just a glancing blow. |
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No version of d100 has ever had a 4-point granularity in the table. RQ3 and DBRP are "+1d6 per 16 points" (+3.5 per 16 points), while RQ4 and MRQ are "+1 or +1d2 per five points". Your table is a nice synthesis of RQ4 and MRQ, but the curve is definitely too steep. I have had player characters in my game with STR+SIZ normally enhanced to 66, and the bonuses you suggest are too high (4d6!).
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