Quote:
Originally Posted by Lord Twig
In our (very) long running game characters eventually went on heroquests and gained strange abilities. One didn't take falling damage, he would just float down. Another could see in even absolute darkness. One could never fail a Str check (the 'immovable object' character I have mentioned before). And yet another gained lightning fast reflexes (Dex SR of 0).
There really was no mechanic needed for any of these. They went on epic quests and returned with heroic abilities. They weren't balanced, but why should they be? They were more powerful than anyone except other heroes.
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That's cool, and I'd have similar 'magical' abilities for great heroes to find/develop in my campaign, though since I don't run Glorantha, they would have nothing to do with 'Heroquesting'.
But what I'm looking for are abilities that transcend simply the mundane pass/fail that skills currently represent, and allow for a non-caster, non-religious characters to excel.