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Originally Posted by Enpeze
Well both is normally connected to each other. E.g. if there is a rule system where no injury for PCs exists, only dead, beeing "fatigued" or at full strength you cannot play all the fear and suffering of receiving serious wounds in combat, no? So rules and roleplaying emotions have an intense connection. Rules backup emotions and give truth to them if the rules are good.
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Sure you can. You just have to do so in absence of rules support. But there's always going to be something like that, because no rules set does an adequate match of reality (even if its trying to); the only question ends up being what it decides is important enough to go into detail on and which not.
And again, many genres ignore these things regularly, so unless its your position its intrinsically harder to roleplay in some genres (which it could be) I think that's likely as important as the rules decisions per se (and of course rules decisions are often driven by genre considerations).
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But in D&D4e a typical conversation between 2 players could be: "well I have just 2 Hitpoints left and this means am really tired now. You too, Sir Lance-a-lot? Lets bash the monsters in 5min after the break, when we have back our full hitpoints." (and this is no exaggeration!)
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Or "That was a rough one. I've taken a bit of a beating here, but after I get my wind I think we can soldier on and get to the next thing." I have to point out a _lot_ of cinematic adventure runs like that in practice; action adventure movies or TV shows only very rarely emphasize any effects of injury unless its severe (and extremely severe injury is rare).
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This I mean D&D4 will be extremely difficult to play as a serious roleplaying game. Of course you can play it satirical. Or as a boardgame - as we do.
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Or as a high cinematic game which I suspect is how most players see it and are perfectly capable of engaging with it as. As I said, I haven't heard anything about it appreciably worse than assumptions I've seen in many such games.
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Another example is that D&D4e is designed from the beginning as a game with map and minis. In D&D3 you had the choice to play with or without board. Not
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So was Runequest. And Hero. And a number of other games I can think of. Yet you can still do so, and I doubt seriously it'll be impossible with 4e, either.
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A third example is that each class has a defined role on the board. There are tanks, strikers, AoE and Leaders (healers) like in my beloved WoW MMorpg. Btw. I play WoW also not as a roleplaying game.
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Given the number of posts I see by people trying for niche protection in other games, however, I fail to see how a defined role in combat makes roleplaying impossible.
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So I would say that D&D4 is not more rpg than say Advanced Heroquest. If AHQ is one for you, then go for D&D4 and use it as rpg.
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I gave my criteria before; if they don't suit you they don't, but I again think this is little more than trying to stake out a definition of RPG to exclude ones you don't like.