Basic Roleplaying Central |
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Congratulations! You won D&D! You are now free to create a new character and start over again! Epic Destinies: 4th Edition Excerpts: Epic Destinies As for converting 3.5 to 4.0, I don't think they are at all concerned with it. It appears to me that they expect everyone to just "finish" their game, make new characters and start over in 4.0. You don't have to get rid of your world though! You can just have some world shattering catastrophe explain all of the changes that are taking place. They even give you ideas how to do it. Catastrophic Endings: Steal This Hook! - The Sky Is Falling!
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The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts. Bertrand Russell (1872 - 1970) 30/420 |
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![]() The question whether D&D 4.0 is an RPG or not must have a lot of POW ...
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I think it is very cool that you could run it strictly as a skirmish game, without a DM. The DMG has some suggestions about it too. Sorry, I couldn't resist. I so want this horrible thread to die and be replaced with 3 different threads: I hate D&D I like this about D&D and will use it Personality Mechanics and Gaming |
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This is not just an "I hate DnD" thread, for me at least - I am genuinely looking for things to learn from 4E. The trouble is there's precious little that's good - mostly it's teaching us what not to do in an RPG. Yes, RPG - it is still an RPG. As I said before, anything can be RP-ed. So you could have "Noughts and Crosses - the Role-Playing Game" (with the exact-same rules as we all already know) and it would be an RPG. Sadly, though, 4E appears to be trying to twist what "role" means: to just combat function instead of character personality. WotC seem to have succumbed to the classic GM temptation, becoming controlling instead of enabling (like GS's Glorantha?). And their reasons are obviou$.
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And next year WotC is producing a MONOPOLY variant with some castles for houses, dragonlair for jail and gold pieces included and label it at the front cover as "Dungeonopoly - the new 3D roleplaying experience". I am sure some people will love this game for its potential for roleplaying. The rules of this game would be not that important, as long as you can play you character between movement from hotel- ahem- castle to lair and vice versa. I mean hey why not? Its Wizards of the Coast. They know what a rpg is, no? If they are putting their rpg label at the front of game box/book, it IS one! Other examples of this exceptional tolerant view what a rpg is, are WoW, Everquest, Advanced Heroquest, Warhammer Mordheim, Fighting Fantasy Books, this thread and of course Talisman. (at least I heard from people who used to play out their Talisman characters ingame and with a game master) |
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Now, let us take a look at a common (Wikipedia) definition of roleplaying ga-
mes: A role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters and collaboratively cre- ate or follow stories. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players can improvi- se freely; their choices shape the direction and outcome of the games. Can one do all this with D&D 4.0 ? - assume the role of a fictional character: yes - collaboratively create or follow stories: yes - use rules to decide the success of actions: oh, yes - improvise freely within the rules: well, yes - shape the direction and outcome of the game: yes Is D&D 4.0 a roleplaying game, according to this definition ? Obviously, yes. Do we need another, more narrow definition of what an RPG is ? Not in my opinion, I have no idea what it could be good for. So, could we let it stand there, please ? Last edited by rust; June 1st, 2008 at 12:47. |
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This focus on "what is important" is perfectly suited to a skirmish game. And for this D&D 4 is great. I play 4e since several weeks as skirmish game and our group loves it. Its a much better designed game than 3.5 or earlier versions. Well controlling the things the players do from 1st level heroic path dungeon crawl to 30th level destiny path crawl is an old trick for achieving an integrated game experience which has a similar quality for everybody. Many good boardgames do this. For example Talisman ends when you get the crown of the country after going through 3 tiers of difficulty. D&D 4e ends when you reach your destiny after going through 3 tears of difficulty (heroic, paragon and epic). Nothing special except that the quality of 21st century D&D4e rules have improved dramatically in comparision to AD&D of the 90ties. They are not more complex than previous editions but are offering you more possibilities (for example with the help of predefined keywords, eg if a monster gets the keyword "dazed" because beeing target of one of your powers it means that you and others in your team gets "combat advantage" with +2 to hit) |
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