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So maybe I was exaggerating with my assumption that the new 4e is not suited at all for roleplaying and I am sorry for this. But using the rule set for roleplaying will be extremely difficult, especially if you play it according to the vanilla rules. (eg. every player heals automatically max hitpoints once per day - without magic, and heals additionally as much wounds as he want - up to his healing surges - each 5 min )But what 4e is instead? A damned good boardgame design. Cudos to the designers. Last edited by Enpeze; May 25th, 2008 at 11:39. |
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In theory a set of mechanics could do so with enough modifiers, but in practice even if you had such a set, that would just mean in practice the GM was running your character as much as you are, because he'd have to make too many ad-hoc decisions too often. Last edited by Nightshade; May 26th, 2008 at 18:06. |
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My view of RPG was always that the milieu and adventure were the important things, and that character development always happened within the context of the world. It was an eye-opener for me playing 3.5 when characters started developing new abilities in response to publications of new rulebooks. The effect was somewhat subtle, but effectively the rules drove campaigns. Yes, GMs could and did stop this when needed, but RPGs are social, and aside from the amount of energy it takes to overturn the wishes of one's players, there's a limit to how many times a GM is willing to do it. I'll be curious to see what things 4.0 supports and what things it fights. My guess is that it will continue to move the hobby away from a focus on story and world, and continue the move toward gizmos and superpowers. That will help sell additional rulebooks. While that will be good for WotC in the short run, I fear that it will dilute what makes pen-and-paper roleplaying unique, and ultimately leave people wondering why they bother when the online RPGs take care of all of the notekeeping for them. Steve
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Converting characters Last edited by sdavies2720; May 26th, 2008 at 20:08. |
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But in D&D4e a typical conversation between 2 players could be: "well I have just 2 Hitpoints left and this means am really tired now. You too, Sir Lance-a-lot? Lets bash the monsters in 5min after the break, when we have back our full hitpoints." (and this is no exaggeration!) This I mean D&D4 will be extremely difficult to play as a serious roleplaying game. Of course you can play it satirical. Or as a boardgame - as we do. Another example is that D&D4e is designed from the beginning as a game with map and minis. In D&D3 you had the choice to play with or without board. Not in 4e anymore. They closed the obvious gap and every combat encounter (24 in the first adventure module!) you play is designed for using the tabletop rules and boards the company provides. You can use 90% of the powers of monsters or PCs only in conjunction with a exact positioning and pushing around minis. A third example is that each class has a defined role on the board. There are tanks, strikers, AoE and Leaders (healers) like in my beloved WoW MMorpg. Btw. I play WoW also not as a roleplaying game. So I would say that D&D4 is not more rpg than say Advanced Heroquest. If AHQ is one for you, then go for D&D4 and use it as rpg.
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Aplogies for (re)stating the bleeding obvious but:
A 'good' GM and 'good' players can have a fun, roleplaying experience with any rulest or none. However mechanics CAN (not Do but Can) shape the game. Example In my Pendragon games PCs get double Glory for defeating their foes a) if unarmoured b) without fighting (unarmoured and without fighting you get triple not quad) coz Blodwyn the Druidess repeatedly hitting a Goblin fae with a stick until it stops moving is not glorious or saga worthy. But Blodwyn the Druidess fooling said Goblin into thinking that the autumnal leaves are gold and sending him off cackling to collect them as a solve is saga worthy. AND MORE FUN. Al |
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I'll buy that
It also makes a nifty mental image.:focus: I think that 4E will, IMO simply be a rules set that I pull from to add to my Warhammer 40K/Inquisitor/Warhammer games (or my Star Wars mini games) or Heroscape mini game rather than add having it anything to any RPG that I play. -STS |
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Since the focus of D&D 4e obviously is on the combat system, and combat is
not at the centre of my setting (with futuristic weapons around, characters develop a tendency to avoid realistic combat ...), I will most probably ignore 4e and the almost inevitable 4e Modern and 4e Future. What 4e has to offer apart from the combat system is just a - from my point of view - overly complicated and all in all quite mediocre system, with a lot more unnecessary rules than I like for my roleplaying. |
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