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No actual reason why not. By the same token why not use the Resistance Table for all resolution? Al |
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Yeah, the "balls to it" option is probably best.
Just trying to find alternatives, for anyone who's bothered by the R-table breaking at the high end.Quote:
If you like - one mechanism is neater! Personally, though, I think the two-roll "Attack v Parry" mechanic gives better player involvement, more feeling of being there.(But I now see STATxX v STATxX breaks for high stats too. So (Active/2xPassive)% is better - but that's just one roll. Hmm...)
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Nephilim makes extensive use of the resistance table, and I'm sure I remember someone in the playtest (possibly even Jason) talking about a variant they'd looked at where everything was resolved via the resistance table...
I actually find that one of BRP's trengths is that it has multiple resolution systems - it provides me as GM with flexibility and the different mechanism emphasise raw capability (Stat rolls), the oppoistion of raw qualities (resistance table rolls) or training and experience (skills). Cheers, Nick
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"Soon we'll be out, amid the cold world's strife, Soon we'll be sliding down the razor blade of life." Tom Lehrer, College Days BasicRolePlaying Uncounted Worlds Gwenthia 64/420 |
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To tell the truth, the best way to work out Resistance is an Opposed Roll of Characteristic x 5%.
So, a POW vs POW roll is POWx5% vs POWx5%, resisting a strong wind is Wind STRx5% vs (SIZ+STR)x5% and so on. That way you can use skills vs characteristics.
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Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
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Excellent point! (And I can't recall what made me think this method broke at high values now, either).
Of course, you have to define what happens on a draw (which would be quite common) - but a bit of dramatic clinging to the rock-face (before the re-roll blows him off) is all to the good...
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![]() And something about the wording in BRP0 just gave me an inkling that the Resistance Table was deprecated, ever so slightly (in favour of the underlying formula).
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One option we'd considered was rating everything in such a fashion that it could be utilized on the Resistance Table. Some of that made its way into the first (and unsuccessful) first draft of the super powers system, though it was subsequently abandoned due to playtester feedback.
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1/420 ||| Rocket Séance (my blog) |
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