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  #21 (permalink)  
Old May 16th, 2008
Al. Al. is offline
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Quote:
Originally Posted by frogspawner View Post
[heresy]
Maybe the Resistance Table should be scrapped and always use STATxX v STATxX instead...?
[/heresy]

No actual reason why not.

By the same token why not use the Resistance Table for all resolution?



Al
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  #22 (permalink)  
Old May 16th, 2008
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Quote:
Originally Posted by AikiGhost View Post
I still say balls to it.
Yeah, the "balls to it" option is probably best. Just trying to find alternatives, for anyone who's bothered by the R-table breaking at the high end.

Quote:
Originally Posted by Al. View Post
By the same token why not use the Resistance Table for all resolution?
If you like - one mechanism is neater! Personally, though, I think the two-roll "Attack v Parry" mechanic gives better player involvement, more feeling of being there.

(But I now see STATxX v STATxX breaks for high stats too. So (Active/2xPassive)% is better - but that's just one roll. Hmm...)
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Old May 16th, 2008
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Nephilim makes extensive use of the resistance table, and I'm sure I remember someone in the playtest (possibly even Jason) talking about a variant they'd looked at where everything was resolved via the resistance table...

I actually find that one of BRP's trengths is that it has multiple resolution systems - it provides me as GM with flexibility and the different mechanism emphasise raw capability (Stat rolls), the oppoistion of raw qualities (resistance table rolls) or training and experience (skills).

Cheers,

Nick
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Old May 17th, 2008
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To tell the truth, the best way to work out Resistance is an Opposed Roll of Characteristic x 5%.

So, a POW vs POW roll is POWx5% vs POWx5%, resisting a strong wind is Wind STRx5% vs (SIZ+STR)x5% and so on. That way you can use skills vs characteristics.
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  #25 (permalink)  
Old May 17th, 2008
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Originally Posted by soltakss View Post
That way you can use skills vs characteristics.
Excellent point! (And I can't recall what made me think this method broke at high values now, either).

Of course, you have to define what happens on a draw (which would be quite common) - but a bit of dramatic clinging to the rock-face (before the re-roll blows him off) is all to the good...
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Old May 17th, 2008
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If you wish to allow ties, then a tie is a tie. If you do not wish to allow ties, then high roll wins.
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Old May 17th, 2008
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Quote:
Originally Posted by soltakss View Post
To tell the truth, the best way to work out Resistance is an Opposed Roll of Characteristic x 5%.
BRP could use one less chart.

Seriously though, I think you're right.

You could also just roll on a 20-sided, and then you wouldn't have to multiple. Which may come in handy when dealing with scores above 20.

eg,
Strength 14 vs Size 28 rock = Str 6 vs. Size 20.

Wow. kind of felt dirty suggesting the use of a d20, but in my defense, I did play Hero Wars.
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  #28 (permalink)  
Old May 17th, 2008
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Quote:
Originally Posted by Harshax View Post
kind of felt dirty suggesting the use of a d20, but in my defense, I did play Hero Wars.
Yeah but just as a dirty hero, I'll bet.

Quote:
Originally Posted by Harshax View Post
BRP could use one less chart.
And something about the wording in BRP0 just gave me an inkling that the Resistance Table was deprecated, ever so slightly (in favour of the underlying formula).
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Old May 17th, 2008
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Quote:
Originally Posted by NickMiddleton View Post
...I'm sure I remember someone in the playtest (possibly even Jason) talking about a variant they'd looked at where everything was resolved via the resistance table...
That was actually from around 1997-8 when Thaddeus Rice and I were in talks with Chaosium about optioning Superworld and doing a new version.

One option we'd considered was rating everything in such a fashion that it could be utilized on the Resistance Table.

Some of that made its way into the first (and unsuccessful) first draft of the super powers system, though it was subsequently abandoned due to playtester feedback.
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Old May 17th, 2008
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Quote:
Originally Posted by Harshax View Post
You could also just roll on a 20-sided, and then you wouldn't have to multiple. Which may come in handy when dealing with scores above 20.

eg,
Strength 14 vs Size 28 rock = Str 6 vs. Size 20.

Wow. kind of felt dirty suggesting the use of a d20, but in my defense, I did play Hero Wars.
Bad idea. Using a d20 for an opposed roll does not allow for criticals/specials based on your actual skill. No success roll in a true BRP game should be rolled on anything other than a d100.
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