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  #31 (permalink)  
Old May 17th, 2008
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Criticals and Specials on the Resistance Table? I've never played such a way.

But thank you. I now don't feel so dirty, just wrong.
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  #32 (permalink)  
Old May 18th, 2008
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Quote:
Originally Posted by RosenMcStern View Post
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Originally Posted by Harshax View Post
You could also just roll on a 20-sided, and then you wouldn't have to multiple. Which may come in handy when dealing with scores above 20.

eg,
Strength 14 vs Size 28 rock = Str 6 vs. Size 20.

Wow. kind of felt dirty suggesting the use of a d20, but in my defense, I did play Hero Wars.
Bad idea. Using a d20 for an opposed roll does not allow for criticals/specials based on your actual skill. No success roll in a true BRP game should be rolled on anything other than a d100.
d20 for a characteristic based resistance rolls works good. No need for a table at all, just a simple formula:
Success = 10+active stat-defending stat or below on a d20.

So for a POW vs. POW roll, with pow 15 and pow 18, where pow 15 would be the active one you'd get a success on 10+15-18=7 or below on the d20. Simpler than the old resistance table.

SGL.
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  #33 (permalink)  
Old May 18th, 2008
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Not quite, Trif. Some spells work differently if the roll to overcome the target resistance is a special of critical success (Fear, Madness, etc.). Other resistance rolls have additional effects if the roll is a special success, for example the intentional knockback is (or used to be) STR+SIZ vs. SIZ+DEX, and it allows specials or critical successes like all other attack rolls. If you use a d20, you have no simple way to find out what is a critical and what is a special success.

As for skipping the table, you can do it with d100, too. I have never used the table in twenty years: 50+(Active-Passive)x5%.
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  #34 (permalink)  
Old May 18th, 2008
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Quote:
Originally Posted by RosenMcStern View Post
Not quite, Trif. Some spells work differently if the roll to overcome the target resistance is a special of critical success (Fear, Madness, etc.). Other resistance rolls have additional effects if the roll is a special success, for example the intentional knockback is (or used to be) STR+SIZ vs. SIZ+DEX, and it allows specials or critical successes like all other attack rolls. If you use a d20, you have no simple way to find out what is a critical and what is a special success.

As for skipping the table, you can do it with d100, too. I have never used the table in twenty years: 50+(Active-Passive)x5%.
1=Critical
Special is just 20% of your score, rounded up or down or mathematically for taste.
2-4 usually.
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  #35 (permalink)  
Old May 18th, 2008
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Well, on the subject of criticals and d20's, there is a game out there that represents a 5% critical with a d20. It is a roll high system, so on a roll of 20 you roll against your skill again to see if it is a critical. The name of the system escapes me...

In a roll low system you could roll against your skill again on a 1 for a 5% critical. A 20% special could be represented by rolling against your skill again on a 2-4 to check for a special.

I am not in favor of converting BRP to use a d20, but if one wanted to you can still represent criticals at thresholds such as 5%, 10%, and 20%.
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  #36 (permalink)  
Old May 19th, 2008
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Originally Posted by Tywyll View Post
1=Critical
Special is just 20% of your score, rounded up or down or mathematically for taste.
2-4 usually.
Lemme see, I use my STR 11 vs a resistance of 20, yielding a result of 1. This means that I can either fail, or critical. And in any case criticals are 5% of all rolls, not 5% of successful rolls, i.e. the characteristic you are using has no effect whatsoever on criticals.

You may like it but this will never happen in my games. Isn't it multiplying by 5 easier than fumbling with numbers to adapt to d20 what was developed for d100?
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Old May 19th, 2008
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Originally Posted by RosenMcStern View Post
Lemme see, I use my STR 11 vs a resistance of 20, yielding a result of 1. This means that I can either fail, or critical. And in any case criticals are 5% of all rolls, not 5% of successful rolls, i.e. the characteristic you are using has no effect whatsoever on criticals.

You may like it but this will never happen in my games. Isn't it multiplying by 5 easier than fumbling with numbers to adapt to d20 what was developed for d100?
I don't know. Using the score that is written on your character sheet isn't really fumbling, is it?

For skills, I wouldn't use a d20, because you lose the granularity of experience checks and increases, but for Characteristic tests, I think a d20 is faster than multiplying by five. I wouldn't add anything to the scores, as others have suggesting. Just roll low, but higher than your opponent. If you roll exactly your score, that's a critical. If it is within 1 or 2, it's a special. Or something like that.
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  #38 (permalink)  
Old May 19th, 2008
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I don't know. Using the score that is written on your character sheet isn't really fumbling, is it?
No. But calculating 20% of 17 and rounding to the next integer is. Multiplying 17x5 is easier (special score is equal to your characteristic in this case).

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Just roll low, but higher than your opponent. If you roll exactly your score, that's a critical. If it is within 1 or 2, it's a special. Or something like that.
Simple, but awfully unrealistic. STR 19 has the same chance of criticalling as STR 1. Like Rurik said, it is the same realism as That Other Game. I prefer a bit more math but critical chances going up as your characteristic score goes up.
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  #39 (permalink)  
Old May 19th, 2008
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Specials and criticals come up in some resistance rolls, but those are few, and mostly for Gloranthan specific spells. Excepting those, d20 stat resistance rolls work well.

SGL.
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  #40 (permalink)  
Old May 19th, 2008
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Originally Posted by RosenMcStern View Post
Multiplying 17x5 is easier (special score is equal to your characteristic in this case).
STATx5 also lets us side-step the old "roll low but high" opposed-roll problem, because it has 5 'Degrees of Success' built-in.
GM:"Make your STRx5" Player:"Made it... STRx3 in fact" GM: "Ha! The Winds made STRx2! You are blown to your DOOM!"
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