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  #41 (permalink)  
Old May 19th, 2008
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Quote:
Originally Posted by Trifletraxor View Post
Specials and criticals come up in some resistance rolls, but those are few, and mostly for Gloranthan specific spells. Excepting those, d20 stat resistance rolls work well.

SGL.
Fear and Madness aren't really Glorantha-Specific and they traditionally used Specials and Criticals to determine effect.
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  #42 (permalink)  
Old May 19th, 2008
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Originally Posted by soltakss View Post
Fear and Madness aren't really Glorantha-Specific and they traditionally used Specials and Criticals to determine effect.
That's true. But we're still talking abouta very limited set of spells. You could for those very easy just do a d20 stat resistance roll, and then if overcome (e.g. spell goes in), have the defender roll a stat x5 roll and determine the outcome from that (for the above, pow and int probably).

SGL.
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  #43 (permalink)  
Old May 20th, 2008
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Roll d20 and then if it is not enough roll again on d100?

Trif, why are you so desperately trying to fix what is not broken? Rolling stats and resistance rolls on d100 works fine in every incarnation of d100 (RQ3, CoC, SB), except The One That I Will Not Name On This Forum.
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  #44 (permalink)  
Old May 20th, 2008
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Originally Posted by RosenMcStern View Post
Lemme see, I use my STR 11 vs a resistance of 20, yielding a result of 1. This means that I can either fail, or critical. And in any case criticals are 5% of all rolls, not 5% of successful rolls, i.e. the characteristic you are using has no effect whatsoever on criticals.

You may like it but this will never happen in my games. Isn't it multiplying by 5 easier than fumbling with numbers to adapt to d20 what was developed for d100?
Considering Resistance Rolls almost never use specials and criticals (I've never seen an example of such in CoC or SB or Elric!) its a moot point. So, a d20 would work perfectly well for a table/rule that was created for RQ2 where-in every %tile roll was in 5% increments.
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  #45 (permalink)  
Old May 20th, 2008
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Originally Posted by RosenMcStern View Post
Trif, why are you so desperately trying to fix what is not broken?
Not trying to fix anything. I just like to discuss game mechanics.

SGL.
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  #46 (permalink)  
Old May 20th, 2008
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Quote:
Originally Posted by Tywyll View Post
Considering Resistance Rolls almost never use specials and criticals (I've never seen an example of such in CoC or SB or Elric!) its a moot point. So, a d20 would work perfectly well for a table/rule that was created for RQ2 where-in every %tile roll was in 5% increments.
You are referencing systems that do not use rules like grapple or intentional knockback, or spells like Fear or Madness. But the world of BRP has evolved a bit since RQ2 not for everyone, but it has evolved. Plus, the point is not that the rules specifically reference effects connected to criticals in the RT, but that the GM may want, and should want, to grant special benefit for special successes on a Resistance roll.
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  #47 (permalink)  
Old May 20th, 2008
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Originally Posted by RosenMcStern View Post
You are referencing systems that do not use rules like grapple or intentional knockback, or spells like Fear or Madness. But the world of BRP has evolved a bit since RQ2 not for everyone, but it has evolved. Plus, the point is not that the rules specifically reference effects connected to criticals in the RT, but that the GM may want, and should want, to grant special benefit for special successes on a Resistance roll.
Elric! has grappling rules in it and intentional knockback, and barring BRP0, its one of the most recent versions of the BRP system.

And if the rules don't specifically reference effects connected to the criticals, then its quite debatable what the GM should 'want' to do with the system.

Since most resistance rolls are binary, not a lot of them will have much to benefit from special effects of the rolls.
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  #48 (permalink)  
Old June 2nd, 2008
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Quote:
Originally Posted by Tywyll View Post
Considering Resistance Rolls almost never use specials and criticals (I've never seen an example of such in CoC or SB or Elric!) its a moot point. So, a d20 would work perfectly well for a table/rule that was created for RQ2 where-in every %tile roll was in 5% increments.
Which is why the Swedish RQ off-shoot Drakar och Demoner switched to using a d20 after a couple editions.
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  #49 (permalink)  
Old June 26th, 2008
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Originally Posted by Rurik View Post
Who knows, maybe the alternate table would be worth the effort with Superhero games or whatnot. I personally do not feel BRP scales as well as some other systems to handle super high characteristics.
Sounds like a great idea. The Keepers Compendium Alternate Resistance Table doesn't really come into play with stats that are scaled for normal human beings. I suppose if you wanted a resistance table result for something fantastically huge and strong versus something of equally terrifying proportions, you could use it, but how often does that come up?
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