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  #11 (permalink)  
Old May 14th, 2008
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Halving rule works well with both skills 200+, but is broken with, say, a 150 vs. 90. (101 vs. 90 is actually WORSE than 100 vs. 90) So they fixed it with the Player's update, which is less effective at 200+ level but works well at 101-190 level. But characters rarely have more than 200, so it is a better solution. Overall is is acceptable. But dropping the resistance table was a bad idea.

I think STR 50 vs. STR 90 must not be resolved on the resistance table, but as an opposed roll of STRx1 as a skill. This handles STR 200 vs. STR 21o equally well. Resistance table is for characteristics up to 20-25, it breaks after 30.
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Old May 14th, 2008
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Quote:
Originally Posted by RosenMcStern View Post
I think STR 50 vs. STR 90 must not be resolved on the resistance table, but as an opposed roll of STRx1 as a skill. This handles STR 200 vs. STR 21o equally well.
I agree with you! (Maybe I failed my SAN roll looking at all that 4E stuff after all... )

Quote:
Resistance table is for characteristics up to 20-25, it breaks after 30.
Hmmm - it's poor design to have two mechanisms for the same thing, though...
[heresy]
Maybe the Resistance Table should be scrapped and always use STATxX v STATxX instead...?
[/heresy]
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Old May 14th, 2008
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I don't view it as poor design. I view it as having options to choose from.
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Old May 14th, 2008
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Stat vs. stat in the 1-10 range handled with an opposed roll is not a good idea. Resistance Table is better in that interval. Let the GM decide when it is the case to roll opposed instead. After all, most contests are human vs. human (or dwarf/elf/troll). Bronto vs. Mother of Monsters should be the exception, not the rule.
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Old May 14th, 2008
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One of those 'its such an ingrained house rule that I forgot it was a houserule' houserules for me is/was

Resistance Table for Characteristics
Chance = 50 + (Active-Passive) x5

Resistance Table for Skills
Chance = 50 + (Active-Passive)


Now I've never had really big characteristic vs. characteristic contests so cannot vouch for brokeness of the chart for big numbers, but I suppose that they could use the 'for Skills' formula above.

Another 'I suppose'.
I cannot abide a default low chance of success in percentile games. I do not understand why 'all else being equal' the chance to succeed isn't 50:50 and I am struck by the irony of a crap listener making you more likely to move quietly so I suppose I could use the 'for skills' formula to add a blanket +50 to skills for an uncontested test

i.e. Amnesiac Escapee has picked up a Rake (10% base) and is attempting to bury it in the back of the head of the Idiot Lunatic with a Chainsaw. This being an uncontested test he adds +50 to get 60%




Al
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Old May 15th, 2008
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Another 'I suppose'.
I cannot abide a default low chance of success in percentile games. I do not understand why 'all else being equal' the chance to succeed isn't 50:50 and I am struck by the irony of a crap listener making you more likely to move quietly so I suppose I could use the 'for skills' formula to add a blanket +50 to skills for an uncontested test


Al
I totally agree! I personally think its simply an artifact from RQ1&2 being written in an era where all new PC's were supposed to be absolute crap at start. Lacking situational modifiers didn't help at all. That was something good that Rolemaster brought to the table with their skill system, and percentile games in general.
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Old May 16th, 2008
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I haven't tried it in-game, but the formula ( Active / 2xPassive ) % seems nice.

Moving Silently should always succeed if there's no-one to hear it, even if you roll a "fail", so it's never truly uncontested. (Hmm - further details of this may belong on the 4E thread...)
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Old May 16th, 2008
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I still say balls to it. Sticking to the normal resistance table is fine and dandy, if you have stats above 30 or so then there's something going wrong, unless your playing a dinosaur
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Old May 16th, 2008
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I still say balls to it. Sticking to the normal resistance table is fine and dandy, if you have stats above 30 or so then there's something going wrong, unless your playing a dinosaur
Or you are playing supers...
Or High Fantasy...
Or sci-fi (cyborgs et al)...

Or pretty much anything that isn't hyper focused on the 'mundane'.
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Old May 16th, 2008
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Quote:
Originally Posted by AikiGhost View Post
I still say balls to it. Sticking to the normal resistance table is fine and dandy, if you have stats above 30 or so then there's something going wrong, unless your playing a dinosaur
Or common Dark Trolls (STR 23) who know Strength 8.

GM: You enter the Giant Termite Lair
Player: Ok, I grab the nearest Giant Termite and throw it at the Giant Termite Queen.
GM: What's your STR?
Player: 46
GM: Uh, er, make a Throw roll....

Believe me, it actually happened to me
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