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I recall this posted somewhere . . . Crashbox, Tal Meta, the old RQ Digest.
It was a mathematical formula for bell-curving the resistance table. Anybody have any idea what I'm talking about? I'm digging through old files trying to dredge it up. |
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Has anyone ever tried this table? Sampling: Code:
8 9 10 11 12 13 14 8 50% 44% 39% 35% 31% 27% 25% 9 56% 50% 45% 40% 36% 32% 29% 10 61% 55% 50% 45% 41% 37% 34% 11 65% 60% 55% 50% 46% 42% 38% 12 69% 64% 59% 54% 50% 46% 42% 13 73% 68% 63% 58% 54% 50% 46% 14 75% 71% 66% 62% 58% 54% 50% |
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The problem with that (IMHO) is that the formula is not simple.
The Resistance table is so easy to calculate that I have not needed to reference the table in over 20 years now. One of my favorite criticisms is of the Resistance Table is the old "Have to look it up on a chart and charts is evil" argument. I was able to do it in my head since I was 12 or 13 (when I first picked up Stormbringer 1ed). A bell curve, while it may be more satisfying in a pure mathematical sort of way, to me adds complexity (and makes the table required) without making enough of a difference at the table to justify the added work. Of course, if you expect to regularly oppose characteristics in the range of 240 vs. 250 the formula you mention would make a difference and work better than the 'normal' table - but you had better have your wall size resistance chart or calculator handy.
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The Actor asks: What is my Motivation? The RPG'er asks: What is my motivation to kill him and take his stuff? |
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This is exactly the same problem MRQ tried to solve with the infamous and since abandoned (rightfully so) Halving rule for opposed tests. Who knows, maybe the alternate table would be worth the effort with Superhero games or whatnot. I personally do not feel BRP scales as well as some other systems to handle super high characteristics.
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The Actor asks: What is my Motivation? The RPG'er asks: What is my motivation to kill him and take his stuff? |
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I've never used the table myself, but have always been interested in it. When I run BRP, I tend to be low powered compared to most, though high fantasy. Go figure. To me, having 100% in a skill is to be taken almost literally (actually I usually use 100% + Skill Modifier). Opposed traits are rarely higher than 40.
With the formula below, 1A vs. 40P has no chance while 40A vs. 1P does not result in an automatic success. Not sure if that is reasonable, or that having to look up probability is worth it, but it has always intrigued me. How exactly does MRQ's opposed rolls play out? [maybe I'll go look it up now . . .] |
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MRQ Dropped the resistance table alltogether - everything is resolved as an opposed skill roll. In short the mechanic is: highest roll under skill wins, criticals trump normal successes (there is only a critical at 10% of skill, no specials). If your skill is over 100, you can add the amount over 100 to your roll for purpose of determining the winner. All in all it sounds pretty similiar to how BRP resolves opposed skills from what I've heard - I don't have Edition Zero.
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The Actor asks: What is my Motivation? The RPG'er asks: What is my motivation to kill him and take his stuff? Last edited by Rurik : May 14th, 2008 at 16:18. |
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Hmm, if anyone is bothered by that scaling wrinkle, maybe they could try opposed POWx5 rolls (or x1, or x1/10th) instead. Would that work? Quote:
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280/420 |