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Actually, it's pretty close. And where it differs, I like your version better. Higher SIZ, hence more HPs, and more reasonable AP IMHO.
Care to publish any more creatures, for comparision purposes?
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STR: 6d6+5, CON: 4d6+6, SIZ: 6d6+6, INT: 3d6+4, POW: 3d6+6, DEX: 3d6+1, APP: 3d6+6; Move: 1, swim 6; AP: 7; Tentacle 55%; Knowledge (any one) 60, Listen 85, Spot 85, Swim 40. Creatures like Aboleth and other "high level" creatures tend to have get very high skill bases and that's one of my problems presently - how to get the base chances right. |
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Sorry, you've lost me. I don't have the 3.x MM, so I don't know the size category they give a T.Rex. If it's "Huge", does that mean you'd give it HP equal to CONx4 ? Either way, since I don't know the typical CON either, what would that make it's HP?
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The monsters from 3E can be found at Monster Index :: d20srd.org |
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How about one/some of these: Alligator, Bear, Brontosaur, Dog, Gorilla, Hawk, Horse*, Lion, Shark, Snake, Giant Squid, Tiger, Wolf. Or: Centaur, Giant, Griffin, Minotaur, Mummy, Orc, Skeleton, Unicorn, Vampire, Zombie, Angel, Lesser Demon, Greater Demon, Elemental.I know the problem with the attack skills, at least. Previously I based them on HD (all AD&D had!) but that made big things unrealistically (and unsurvivably) good at combat. Currently I just rate them "by hand", according to my idea of the skill of that individual. For big things that's much better, and perhaps explains my willingness to let them have relatively large numbers of HPs (as it makes up for their generally lower 'to hit' chance). But a formulaic method would be useful (particular individuals can always be tweaked, er, individually). Perhaps something like DEXx5?
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Best not to extrapolate too much from just one example. Some more examples would be useful here, I'd say.
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Griffin
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STR: 4d6+4 CON: 3d6+5 SIZ: 4d6+4 INT: 2d4+1 POW: 3d6+2 DEX: 3d6+4 APP: 3d4 Move: 3, fly 8 (average) AP: 6 Bite 55, Claw 40 Jump 40, Listen 30, Spot 55 Since RQ III was released (long) before D&D 3E any similarities is not a fault of Chaosiums... |
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A BRP Griffin seems much like in RQ3: STR 10d6, CON 3d6+12, SIZ 10d6, INT 6, POW 3d6+6, DEX 3d6+12, Move 8/12 flying, HP 29, 6AP, Bite 70%, Claw 70%, Dodge 30%, Fly 100% (better than 'average'?), Listen 50%, Sense 65%, Spot 75%.
PS: Clearly BRP/RQ Griffins are 'a cut above' . Horses, Minotaurs and such might match better.
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280/420 Last edited by frogspawner; May 17th, 2008 at 22:34. Reason: PS |
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