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  #21 (permalink)  
Old May 18th, 2008
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Quote:
Originally Posted by peterb View Post
Animals does not have APP (I need to correct that part of the scripts).
Intelligent creatures should have APP as they can interact meaningfully with other intelligent creatures. An Orc having APP is no different to a dragon or griffin having APP.

Some people might argue that even things like sheep have APP .....
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  #22 (permalink)  
Old May 18th, 2008
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Quote:
Originally Posted by soltakss View Post
Intelligent creatures should have APP as they can interact meaningfully with other intelligent creatures. An Orc having APP is no different to a dragon or griffin having APP.

Some people might argue that even things like sheep have APP .....
Hm, you do have a point. In RQ (III) animals didn't have any APP. What about BRP? I guess I could include it and people that dislike APP for other creatures than sentients could just ignore it. At the moment I base APP on the average CHA value from d20. Maybe one should standardize and just rule that all non-sentient creatures have an APP of 2d6? But then there are creatures like Unicorns... I think I do like this, I standardize per creature type (which is given in the SRD). So animals get, lets say, 2d6; magical beasts get APP based on SRD CHA; slimes, oozes and such just get 1 and so on.
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  #23 (permalink)  
Old May 18th, 2008
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Quote:
Originally Posted by peterb View Post
Hm, you do have a point. In RQ (III) animals didn't have any APP. What about BRP?
BRP is just the same and omits APP - but that's a mistake, IMHO. What about manticores, sphinx etc (that even have human faces)? I certainly wouldn't recommend you spend effort removing it from your algorithms.
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  #24 (permalink)  
Old May 18th, 2008
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Mummy
STR: 6d6+3
CON: 0
SIZ: 6d6+3
INT: 2d4
POW: 3d6+3
DEX: 4d4
CHA: 3d6+4
AP: 10 Move: 2
Attacks: Fist 55
Skills: Hide 35, Listen 40, Stealth 35, Spot 40

Here we have an example of how the algorithm STR = SIZ does not work well in all situations. And also how D&D uses CHA in rather strange ways from time to time... I guess they reason that Mummy's are fearsome and that's why they have such an high CHA stat. The AP value is way wrong...

I should note that I already have the statblocks for most creatures from RQ (it's in the MRQ SRD) so I'll be using them instead of the D&D values.
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  #25 (permalink)  
Old May 18th, 2008
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Quote:
Originally Posted by frogspawner View Post
BRP is just the same and omits APP - but that's a mistake, IMHO. What about manticores, sphinx etc (that even have human faces)? I certainly wouldn't recommend you spend effort removing it from your algorithms.
Yeah, I'll just alter the algorithm as I noted in an earlier post up-thread.
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  #26 (permalink)  
Old May 18th, 2008
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Quote:
Originally Posted by peterb View Post
Mummy...
Here we have an example of how the algorithm STR = SIZ does not work well in all situations. And also how D&D uses CHA in rather strange ways from time to time...
No need to worry overmuch in this case, since Mummy stats are given in BRP: STR 6d6, CON 4d6+3, SIZ 2d6+6, INT 3d6, POW d6+12, DEX 2d6; Move 8, HP 15, AP 3; Fist x2 70%, Grapple 25%, Shortsword 45%, Ancient Language 90%, Listen 50%, Sense 45%, Spot 50%, Stealth 50%.
(No APP - even though they're humanoid and sentient! Go figure.)
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  #27 (permalink)  
Old June 14th, 2008
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Hiya gang,
You might be interested...
The old "All the World's Monsters" (which, I believe
might've been a Chaosium piblication) was a 3 volume
collection of triple-hole punched books that'd fif into a
3 ring binder pretty handily.
Had a mind-numbing collection of mostly homebrewed
monsters from a bunch of folks.
A really excellent resource for different critters, I remember.
Anyhow, the 3rd edition had a write-up on hor to translate
D&Desque monsters over to Runequest. Might be worth a look.
Course, its been a looonnnng time since the sands of time
blew through my collection and scattered *my* copy to the
four winds, so I can't really share anything, detailwise, except
I *seem* to recall AC was figured by subtracting it from 9 to get the creature's AP?
Maybe someone could check my recollection against their copy?
Best,
-Ken-
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and gnaw upon it with great relish while the next
menu-object looked on in stark terror. No wonder
few withheld information from L'Olonais."

[Blackbeard, AH Games]
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  #28 (permalink)  
Old June 14th, 2008
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You can actually get PDFs of ATWM1-3 on DriveThruRPG. Classic stuff - there are some very cool ideas in there, and of course some totally mad ones!

Cheers,

Sarah
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  #29 (permalink)  
Old June 14th, 2008
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Thanks! That's reminded me what I should be working on is conversions from other systems...
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  #30 (permalink)  
Old June 15th, 2008
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Just bought all three PDFs from RPGnow, unfortunately they are first ed. and so there's no RQ conversion notes... But still the books are a goldmine of ideas.
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